Defines a directional light in the scene. More...
Import Statement: | import QtQuick3D |
Inherits: |
The directional light emits light in one direction from an unidentifiable source located infinitely far away. This is similar to the way sunlight works in real life. A directional light has infinite range and does not diminish.
If castsShadow is enabled, shadows will be parallel to the light direction.
A directional light effectively have no position, so moving it does not have any effect. The light will always be emitted in the direction of the light's Z axis.
Rotating the light along its X or Y axis will change the direction of the light emission.
Scaling a directional light will only have an effect in the following cases:
Note: Rotating the light will then have no effect.
Let's look at a simple example:
import QtQuick import QtQuick3D View3D { anchors.fill: parent PerspectiveCamera { z: 600 } DirectionalLight { } Model { source: "#Sphere" scale: Qt.vector3d(4, 4, 4) materials: PrincipledMaterial { baseColor: "#40c060" roughness: 0.1 // make specular highlight visible } } }
Here the DirectionalLight uses the default white
color, emitting in the direction of the DirectionalLight node's Z axis.
Rotating 60 degrees around the X axis would lead to the following. Instead of emitting straight in the direction of the Z axis, the light is now pointing 60 degrees "down":
DirectionalLight { eulerRotation.x: 30 }
For further usage examples, see Qt Quick 3D - Lights Example.
See also PointLight and SpotLight.
© The Qt Company Ltd
Licensed under the GNU Free Documentation License, Version 1.3.
https://doc.qt.io/qt-6.2/qml-qtquick3d-directionallight.html