Specifies a texture exposed to the shaders of a CustomMaterial or Effect. More...
Import Statement: | import QtQuick3D |
This is a type which can be used for exposing a Texture to a shader, either in the render pass of an Effect, or in a CustomMaterial. It exists primarily to assign a local name to the Texture that can be referenced from shaders.
When a TextureInput property is declared in an Effect or a CustomMaterial, it will automatically be available as a sampler in all shaders by its property name.
enabled : bool
The property determines if this TextureInput is enabled. The default value is true. When disabled, the shaders of the effect sample a dummy, opaque black texture instead of the one specified by texture.
texture : Texture
The texture for which this TextureInput serves as an indirection.
© The Qt Company Ltd
Licensed under the GNU Free Documentation License, Version 1.3.
https://doc.qt.io/qt-6.2/qml-qtquick3d-textureinput.html