The QSGTextureProvider class encapsulates texture based entities in QML. More...
Header: | #include <QSGTextureProvider> |
CMake: | find_package(Qt6 COMPONENTS Quick REQUIRED) target_link_libraries(mytarget PRIVATE Qt6::Quick) |
qmake: | QT += quick |
Inherits: | QObject |
virtual QSGTexture * | texture() const = 0 |
void | textureChanged() |
The QSGTextureProvider lives primarily in the scene graph rendering thread.
See also Scene Graph - Two Texture Providers.
[signal]
void QSGTextureProvider::textureChanged()
This signal is emitted when the texture changes.
[pure virtual]
QSGTexture *QSGTextureProvider::texture() const
Returns a pointer to the texture object.
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Licensed under the GNU Free Documentation License, Version 1.3.
https://doc.qt.io/qt-6.2/qsgtextureprovider.html