The QPerVertexColorMaterial class provides a default implementation for rendering the color properties set for each vertex. More...
Header: | #include <QPerVertexColorMaterial> |
CMake: | find_package(Qt6 COMPONENTS 3dextras REQUIRED) target_link_libraries(mytarget PRIVATE Qt6::3dextras) |
qmake: | QT += 3dextras |
Since: | Qt 5.7 |
Inherits: | Qt3DRender::QMaterial |
QPerVertexColorMaterial(Qt3DCore::QNode *parent = nullptr) | |
virtual | ~QPerVertexColorMaterial() |
This lighting effect is based on the combination of 2 lighting components ambient and diffuse. Ambient is set by the vertex color. Diffuse takes in account the normal distribution of each vertex.
This material uses an effect with a single render pass approach and forms fragment lighting. Techniques are provided for OpenGL 2, OpenGL 3 or above as well as OpenGL ES 2.
Constructs a new QPerVertexColorMaterial instance with parent object parent.
[virtual]
QPerVertexColorMaterial::~QPerVertexColorMaterial()
Destroys the QPerVertexColorMaterial
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Licensed under the GNU Free Documentation License, Version 1.3.
https://doc.qt.io/qt-6.2/qt3dextras-qpervertexcolormaterial.html