Encapsulate a QAbstractLight object in a Qt 3D scene. More...
Header: | #include <QAbstractLight> |
CMake: | find_package(Qt6 COMPONENTS 3drender REQUIRED) target_link_libraries(mytarget PRIVATE Qt6::3drender) |
qmake: | QT += 3drender |
Since: | Qt 5.6 |
Instantiated By: | Light |
Inherits: | Qt3DCore::QComponent |
Inherited By: | Qt3DRender::QDirectionalLight, Qt3DRender::QPointLight, and Qt3DRender::QSpotLight |
enum | Type { PointLight, DirectionalLight, SpotLight } |
QColor | color() const |
float | intensity() const |
Qt3DRender::QAbstractLight::Type | type() const |
void | setColor(const QColor &color) |
void | setIntensity(float intensity) |
void | colorChanged(const QColor &color) |
void | intensityChanged(float intensity) |
Identifies the particular type of light.
Constant | Value |
---|---|
Qt3DRender::QAbstractLight::PointLight |
0 |
Qt3DRender::QAbstractLight::DirectionalLight |
1 |
Qt3DRender::QAbstractLight::SpotLight |
2 |
Holds the current QAbstractLight color.
Access functions:
QColor | color() const |
void | setColor(const QColor &color) |
Notifier signal:
void | colorChanged(const QColor &color) |
Holds the current QAbstractLight intensity.
Access functions:
float | intensity() const |
void | setIntensity(float intensity) |
Notifier signal:
void | intensityChanged(float intensity) |
[read-only]
type : const Type
The type of light.
Access functions:
Qt3DRender::QAbstractLight::Type | type() const |
Holds the current QAbstractLight type.
Note: Getter function for property type.
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Licensed under the GNU Free Documentation License, Version 1.3.
https://doc.qt.io/qt-6.2/qt3drender-qabstractlight.html