Enables remapping depth values written into the depth buffer. More...
Header: | #include <QDepthRange> |
CMake: | find_package(Qt6 COMPONENTS 3drender REQUIRED) target_link_libraries(mytarget PRIVATE Qt6::3drender) |
qmake: | QT += 3drender |
Since: | Qt 5.14 |
Instantiated By: | DepthRange |
Inherits: | Qt3DRender::QRenderState |
double | farValue() const |
double | nearValue() const |
void | setFarValue(double value) |
void | setNearValue(double value) |
void | farValueChanged(double farValue) |
void | nearValueChanged(double nearValue) |
By default, OpenGL writes scene depth information into the depth buffer in the range [0.0, 1.0] with 0.0 corresponding to the near clip plane and 1.0 to the far clip plane. QDepthRange allows mapping these values into a different range so parts of the scene are always rendered in front of or behind other parts. Valid values for near and far are between 0 and 1.
The depth buffer value corresponding to the far clip plane. Valid values for are between 0 and 1.
Access functions:
double | farValue() const |
void | setFarValue(double value) |
Notifier signal:
void | farValueChanged(double farValue) |
The depth buffer value corresponding to the near clip plane. Valid values for are between 0 and 1.
Access functions:
double | nearValue() const |
void | setNearValue(double value) |
Notifier signal:
void | nearValueChanged(double nearValue) |
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Licensed under the GNU Free Documentation License, Version 1.3.
https://doc.qt.io/qt-6.2/qt3drender-qdepthrange.html