The QPaintDevice class is the base class of objects that can be painted, i.e. QPainter can draw on any QPaintDevice subclass. QPaintDevice's drawing capabilities are among others implemented by QWidget, QImage, QPixmap, QPicture, QPrinter, and QOpenGLPaintDevice.
The QWidget class is the base class of user interface elements in the Qt Widgets module. It receives mouse, keyboard and other events from the window system, and paints a representation of itself on the screen.
The QImage class provides a hardware-independent image representation which is designed and optimized for I/O, and for direct pixel access and manipulation. QImage supports several image formats including monochrome, 8-bit, 32-bit and alpha-blended images.
One advantage of using QImage as a paint device is that it is possible to guarantee the pixel exactness of any drawing operation in a platform-independent way. Another benefit is that the painting can be performed in another thread than the current GUI thread.
The QPixmap class is an off-screen image representation which is designed and optimized for showing images on screen. Unlike QImage, the pixel data in a pixmap is internal and is managed by the underlying window system, i.e. pixels can only be accessed through QPainter functions or by converting the QPixmap to a QImage.
Qt also provides the QBitmap convenience class, inheriting QPixmap. QBitmap guarantees monochrome (1-bit depth) pixmaps, and is mainly used for creating custom QCursor and QBrush objects, constructing QRegion objects.
|OpenGL Paint Device|
The QPicture class is a paint device that records and replays QPainter commands. A picture serializes painter commands to an IO device in a platform-independent format. QPicture is also resolution independent, i.e. a QPicture can be displayed on different devices (for example svg, pdf, ps, printer and screen) looking the same.
Support for a new backend can be implemented by deriving from the QPaintDevice class and reimplementing the virtual QPaintDevice::paintEngine() function to tell QPainter which paint engine should be used to draw on this particular device. To actually be able to draw on the device, this paint engine must be a custom paint engine created by deriving from the QPaintEngine class.
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