|Import Statement:||import Qt3D.Input 2.0|
The InputSettings component must be set as a component of the scene root entity. It stores a pointer to the object that acts as the source of input events to be handled by various input classes. For example, a Window instance can be an event source.
eventSource : Object
Holds the current event source. An event source is an object that is capable of receiving various input events, such as mouse or keyboard events. Typically it is a Window instance.
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