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Qt Quick 3D Environment Variables

This page contains a list of all environment variables that Qt Quick 3D supports. The environment variables are primarily meant for testing, but they can also be used to set certain platform specific values.

Variable Description
QT_QUICK3D_DUMP_PERFTIMERS Dumps perf timers. This variable can be used to dump the performance timers with non-zero value.
QT_QUICK3D_DUMP_RENDERTIMES Dumps render times. This variable can be used to dump the render times with non-zero value.
QT_QUICK3D_FORCE_OPENGL_BACKEND Forces specific OpenGL backend. This integer value can be used to force the use of specific OpenGL backend provided it is supported.
  • For OpenGL ES2 set the value to 1.
  • For OpenGL 3.x set the value to 2.
  • For OpenGL 4.x set the value to 3.
QT_QUICK3D_DUMP_SHADERS Dump generated shaders. This value can be used to dump the generated shader code for vertex- and fragment shaders with non-zero value.
QT_QUICK3D_THREAD_COUNT Specifies the amount of thread used by the backend for background processing. This value can be used to set the amount of threads used by the backend for background processing.
QT_QUICK3D_SHADER_PRECISION Specifies default shader precision. This value can be used to control the precision of generated shaders. Possible values are lowp, mediump and highp.
QT_QUICK3D_SAMPLER_PRECISION Specifies default shader sampler precision. This value can be used to control the precision of samplers in generated shaders. Possible values are lowp, mediump and highp.

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Licensed under the GNU Free Documentation License, Version 1.3.
https://doc.qt.io/qt-5.15/qtquick3d-environment.html