Base type for collision shapes. More...
| Import Statement: | import QtQuick3D.Physics
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| Since: | Qt 6.4 |
| Inherits: | |
| Inherited By: | BoxShape, CapsuleShape, ConvexMeshShape, HeightFieldShape, PlaneShape, SphereShape, and TriangleMeshShape |
This is the base type for all collision shapes. A collision shape is used to define the physical shape and extent of an object for the purposes of the physics simulation.
See also Shapes and Bodies overview documentation.
enableDebugDraw : bool
This property enables drawing the shape's debug view.
Default value: false
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Licensed under the GNU Free Documentation License, Version 1.3.
https://doc.qt.io/qt-6.9/qml-qtquick3d-physics-collisionshape.html