As Qt Graphs for 3D is based on Qt Quick 3D, it is possible to integrate Qt Quick 3D scenes into the graphs.

To adjust a Qt Quick 3D scene environment in a graph, define either SceneEnvironment or ExtendedSceneEnvironment in the environment property of the graph as follows:
environment: ExtendedSceneEnvironment {
aoEnabled: true
aoDither: true
ditheringEnabled: true
lightProbe: Texture {
textureData: ProceduralSkyTextureData {
groundBottomColor: "black"
skyTopColor: "white"
}
}
backgroundMode: SceneEnvironment.SkyBox
lensFlareEnabled: true
lensFlareGhostCount: 10
lensFlareApplyStarburstTexture: true
lensFlareBloomBias: 0.4
}Overriding antialiasing mode or scene clear color doesn't work, which means that setting value for SceneEnvironment.antialiasingMode and SceneEnvironment.clearColor does nothing. However, if the backgroundMode is not set to SceneEnvironment.Color, background will be affected by the settings.
To integrate a Qt Quick 3D scene into a graph, set the graph's importScene property to a Node with the following settings:
importScene: Node {
Model {
scale: Qt.vector3d(0.01, 0.01, 0.01)
source: "#Sphere"
x: 2.5
z: 2
y: 1
castsReflections: false
receivesReflections: true
materials: [
PrincipledMaterial {
baseColor: "gold"
metalness: 1.0
roughness: 0.1
}
]
ReflectionProbe {
boxSize: Qt.vector3d(6, 3, 5)
boxOffset: Qt.vector3d(-1.5, -1, -1.5)
parallaxCorrection: true
quality: ReflectionProbe.High
}
}
Model {
scale: Qt.vector3d(0.01, 0.01, 0.01)
source: "#Sphere"
x: -2.5
z: -2
y: 1
castsReflections: false
receivesReflections: true
materials: [
PrincipledMaterial {
baseColor: "white"
metalness: 0.0
roughness: 0.0
transmissionFactor: 1.0
thicknessFactor: 50
}
]
}
}Adding Nodes directly as children to the graph will not work, because the default child for a graph is the corresponding series.
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Licensed under the GNU Free Documentation License, Version 1.3.
https://doc.qt.io/qt-6.9/qtgraphs-and-qtquick3d-integration-guide.html