The surfaceScale
attribute represents the height of the surface for a light filter primitive.
You can use this attribute with the following SVG elements:
The surfaceScale
attribute represents the height of the surface for a light filter primitive.
You can use this attribute with the following SVG elements:
<svg viewBox="0 0 420 200" xmlns="http://www.w3.org/2000/svg"> <filter id="diffuseLighting1" x="0" y="0" width="100%" height="100%"> <feDiffuseLighting in="SourceGraphic" surfaceScale="1"> <fePointLight x="60" y="60" z="20" /> </feDiffuseLighting> </filter> <filter id="diffuseLighting2" x="0" y="0" width="100%" height="100%"> <feDiffuseLighting in="SourceGraphic" surfaceScale="15"> <fePointLight x="60" y="60" z="20" /> </feDiffuseLighting> </filter> <rect x="0" y="0" width="200" height="200" style="filter: url(#diffuseLighting1);" /> <rect x="0" y="0" width="200" height="200" style="filter: url(#diffuseLighting2); transform: translateX(220px);" /> </svg>
For <feSpecularLighting>
, surfaceScale
defines the height of the surface.
Value | <number> |
---|---|
Default value | 1 |
Animatable | Yes |
For <feDiffuseLighting>
, surfaceScale
defines the height of the surface.
Value | <number> |
---|---|
Default value | 1 |
Animatable | Yes |
Specification |
---|
Filter Effects Module Level 1 # element-attrdef-fediffuselighting-surfacescale |
Filter Effects Module Level 1 # element-attrdef-fespecularlighting-surfacescale |
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https://developer.mozilla.org/en-US/docs/Web/SVG/Attribute/surfaceScale