The surfaceScale attribute represents the height of the surface for a light filter primitive.
You can use this attribute with the following SVG elements:
<svg viewBox="0 0 420 200" xmlns="http://www.w3.org/2000/svg">
<filter id="diffuseLighting1" x="0" y="0" width="100%" height="100%">
<feDiffuseLighting in="SourceGraphic" surfaceScale="1">
<fePointLight x="60" y="60" z="20" />
</feDiffuseLighting>
</filter>
<filter id="diffuseLighting2" x="0" y="0" width="100%" height="100%">
<feDiffuseLighting in="SourceGraphic" surfaceScale="15">
<fePointLight x="60" y="60" z="20" />
</feDiffuseLighting>
</filter>
<rect x="0" y="0" width="200" height="200" filter="url(#diffuseLighting1)" />
<rect
x="220"
y="0"
width="200"
height="200"
filter="url(#diffuseLighting2)" />
</svg>
For <feSpecularLighting>, surfaceScale defines the height of the surface.
| Value | <number> |
|---|---|
| Default value | 1 |
| Animatable | Yes |
For <feDiffuseLighting>, surfaceScale defines the height of the surface.
| Value | <number> |
|---|---|
| Default value | 1 |
| Animatable | Yes |
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https://developer.mozilla.org/en-US/docs/Web/SVG/Reference/Attribute/surfaceScale