A render target is a buffer where the video card draws pixels for a scene that is being rendered in the background. It is used in different effects, such as applying postprocessing to a rendered image before displaying it on the screen.
width, Number height, Object options) width - The width of the renderTarget. Default is 1.
height - The height of the renderTarget. Default is 1.
options - optional object that holds texture parameters for an auto-generated target texture and depthBuffer/stencilBuffer booleans. For an explanation of the texture parameters see Texture. The following are valid options:
wrapS - default is ClampToEdgeWrapping.
wrapT - default is ClampToEdgeWrapping.
magFilter - default is LinearFilter.
minFilter - default is LinearFilter.
generateMipmaps - default is false.
format - default is RGBAFormat.
type - default is UnsignedByteType.
anisotropy - default is 1. See Texture.anisotropy
colorSpace - default is NoColorSpace.
internalFormat - default is null.
depthBuffer - default is true.
stencilBuffer - default is false.
resolveDepthBuffer - default is true.
resolveStencilBuffer - default is true.
samples - default is 0.
count - default is 1.
Creates a new [name]
Read-only flag to check if a given object is of type [name].
The width of the render target.
The height of the render target.
A rectangular area inside the render target's viewport. Fragments that are outside the area will be discarded.
Indicates whether the scissor test is active or not.
The viewport of this render target.
This texture instance holds the rendered pixels. Use it as input for further processing.
An array holding the texture references of multiple render targets configured with the count option.
Renders to the depth buffer. Default is true.
Renders to the stencil buffer. Default is false.
Defines whether the depth buffer should be resolved when rendering into a multisampled render target. Default is true.
Defines whether the stencil buffer should be resolved when rendering into a multisampled render target. This property has no effect when .resolveDepthBuffer is set to false. Default is true.
If set, the scene depth will be rendered to this texture. Default is null.
Defines the count of MSAA samples. Default is 0.
width, Number height): undefined
Sets the size of the render target.
Creates a copy of this render target.
source)
Adopts the settings of the given render target.
Frees the GPU-related resources allocated by this instance. Call this method whenever this instance is no longer used in your app.
EventDispatcher methods are available on this class.
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Licensed under the MIT License.
https://threejs.org/docs/api/en/renderers/WebGLRenderTarget.html