A Port object represents one end of a connection between two specific contexts, which can be used to exchange messages.
One side initiates the connection, using a connect() API. This returns a Port object. The other side listens for connection attempts using an onConnect listener. This is passed a corresponding Port object.
Once both sides have Port objects, they can exchange messages using Port.postMessage() and Port.onMessage. When they are finished, either end can disconnect using Port.disconnect(), which will generate a Port.onDisconnect event at the other end, enabling the other end to do any cleanup required.
You can use this pattern to communicate between:
You need to use different connection APIs for different sorts of connections, as detailed in the table below.
| Connection type | Initiate connection attempt | Handle connection attempt |
|---|---|---|
| Background script to content script | tabs.connect() | runtime.onConnect |
| Content script to background script | runtime.connect() | runtime.onConnect |
| Extension to native application | runtime.connectNative() | Not applicable (see Native messaging). |
| Extension to Extension | runtime.connect() | runtime.onConnectExternal |
Values of this type are objects. They contain the following properties:
namestring. The port's name, defined in the runtime.connect() or tabs.connect() call that created it. If this port is connected to a native application, its name is the name of the native application.disconnectfunction. Disconnects a port. Either end can call this when they have finished with the port. It will cause onDisconnect to be fired at the other end. This is useful if the other end is maintaining some state relating to this port, which can be cleaned up on disconnect. If this port is connected to a native application, this function will close the native application.errorobject. If the port was disconnected due to an error, this will be set to an object with a string property message, giving you more information about the error. See onDisconnect.onDisconnectobject. This contains the addListener() and removeListener() functions common to all events for extensions built using WebExtension APIs. Listener functions will be called when the other end has called Port.disconnect(). This event will only be fired once for each port. The listener function will be passed the Port object. If the port was disconnected due to an error, then the Port argument will contain an error property giving more information about the error:
port.onDisconnect.addListener((p) => { if (p.error) { console.log(`Disconnected due to an error: ${p.error.message}`); } });
Note that in Google Chrome port.error is not supported: instead, use runtime.lastError to get the error message.
onMessageobject. This contains the addListener() and removeListener() functions common to all events for extensions built using WebExtension APIs. Listener functions will be called when the other end has sent this port a message. The listener will be passed the value that the other end sent.postMessagefunction. Send a message to the other end. This takes one argument, which is a serializable value (see Data cloning algorithm) representing the message to send. It will be delivered to any script listening to the port's onMessage event, or to the native application if this port is connected to a native application.senderOptional
runtime.MessageSender. Contains information about the sender of the message. This property will only be present on ports passed to onConnect/onConnectExternal listeners.| Desktop | Mobile | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Chrome | Edge | Firefox | Internet Explorer | Opera | Safari | WebView Android | Chrome Android | Firefox for Android | Opera Android | Safari on IOS | Samsung Internet | |
Port |
26 |
15 |
45 |
? |
15 |
14 |
? |
? |
48 |
? |
? |
? |
error |
No |
No |
52 |
? |
No |
No |
? |
? |
52 |
? |
? |
? |
This content script:
Port in a variable called myPort.myPort and logs them.myPort, when the user clicks the document.// content-script.js var myPort = browser.runtime.connect({name:"port-from-cs"}); myPort.postMessage({greeting: "hello from content script"}); myPort.onMessage.addListener(function(m) { console.log("In content script, received message from background script: "); console.log(m.greeting); }); document.body.addEventListener("click", function() { myPort.postMessage({greeting: "they clicked the page!"}); });
The corresponding background script:
portFromCS.portFromCS, when the user clicks the extension's browser action.// background-script.js var portFromCS; function connected(p) { portFromCS = p; portFromCS.postMessage({greeting: "hi there content script!"}); portFromCS.onMessage.addListener(function(m) { console.log("In background script, received message from content script") console.log(m.greeting); }); } browser.runtime.onConnect.addListener(connected); browser.browserAction.onClicked.addListener(function() { portFromCS.postMessage({greeting: "they clicked the button!"}); });
If you have multiple content scripts communicating at the same time, you might want to store each connection in an array.
// background-script.js var ports = [] function connected(p) { ports[p.sender.tab.id] = p //... } browser.runtime.onConnect.addListener(connected) browser.browserAction.onClicked.addListener(function() { ports.forEach(p => { p.postMessage({greeting: "they clicked the button!"}) }) });
This example connects to the native application "ping_pong" and starts listening for messages from it. It also sends the native application a message when the user clicks a browser action icon:
/* On startup, connect to the "ping_pong" app. */ var port = browser.runtime.connectNative("ping_pong"); /* Listen for messages from the app. */ port.onMessage.addListener((response) => { console.log("Received: " + response); }); /* On a click on the browser action, send the app a message. */ browser.browserAction.onClicked.addListener(() => { console.log("Sending: ping"); port.postMessage("ping"); });
Note: This API is based on Chromium's chrome.runtime API. This documentation is derived from runtime.json in the Chromium code.
Microsoft Edge compatibility data is supplied by Microsoft Corporation and is included here under the Creative Commons Attribution 3.0 United States License.
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https://developer.mozilla.org/en-US/docs/Mozilla/Add-ons/WebExtensions/API/runtime/Port