Add an executable to the project using the specified source files.
add_executable(<name> [WIN32] [MACOSX_BUNDLE] [EXCLUDE_FROM_ALL] [source1] [source2 ...])
Adds an executable target called <name>
to be built from the source files listed in the command invocation. (The source files can be omitted here if they are added later using target_sources()
.) The <name>
corresponds to the logical target name and must be globally unique within a project. The actual file name of the executable built is constructed based on conventions of the native platform (such as <name>.exe
or just <name>
).
By default the executable file will be created in the build tree directory corresponding to the source tree directory in which the command was invoked. See documentation of the RUNTIME_OUTPUT_DIRECTORY
target property to change this location. See documentation of the OUTPUT_NAME
target property to change the <name>
part of the final file name.
If WIN32
is given the property WIN32_EXECUTABLE
will be set on the target created. See documentation of that target property for details.
If MACOSX_BUNDLE
is given the corresponding property will be set on the created target. See documentation of the MACOSX_BUNDLE
target property for details.
If EXCLUDE_FROM_ALL
is given the corresponding property will be set on the created target. See documentation of the EXCLUDE_FROM_ALL
target property for details.
Source arguments to add_executable
may use “generator expressions” with the syntax $<...>
. See the cmake-generator-expressions(7)
manual for available expressions. See the cmake-buildsystem(7)
manual for more on defining buildsystem properties.
See also HEADER_FILE_ONLY
on what to do if some sources are pre-processed, and you want to have the original sources reachable from within IDE.
add_executable(<name> IMPORTED [GLOBAL])
An IMPORTED executable target references an executable file located outside the project. No rules are generated to build it, and the IMPORTED
target property is True
. The target name has scope in the directory in which it is created and below, but the GLOBAL
option extends visibility. It may be referenced like any target built within the project. IMPORTED
executables are useful for convenient reference from commands like add_custom_command()
. Details about the imported executable are specified by setting properties whose names begin in IMPORTED_
. The most important such property is IMPORTED_LOCATION
(and its per-configuration version IMPORTED_LOCATION_<CONFIG>
) which specifies the location of the main executable file on disk. See documentation of the IMPORTED_*
properties for more information.
add_executable(<name> ALIAS <target>)
Creates an Alias Target, such that <name>
can be used to refer to <target>
in subsequent commands. The <name>
does not appear in the generated buildsystem as a make target. The <target>
may not be an ALIAS
.
An ALIAS
to a non-GLOBAL
Imported Target has scope in the directory in which the alias is created and below. The ALIAS_GLOBAL
target property can be used to check if the alias is global or not.
ALIAS
targets can be used as targets to read properties from, executables for custom commands and custom targets. They can also be tested for existence with the regular if(TARGET)
subcommand. The <name>
may not be used to modify properties of <target>
, that is, it may not be used as the operand of set_property()
, set_target_properties()
, target_link_libraries()
etc. An ALIAS
target may not be installed or exported.
© 2000–2020 Kitware, Inc. and Contributors
Licensed under the BSD 3-clause License.
https://cmake.org/cmake/help/v3.19/command/add_executable.html