Defined in header <cmath> | ||
---|---|---|
(1) | ||
float frexp ( float num, int* exp ); double frexp ( double num, int* exp ); long double frexp ( long double num, int* exp ); | (until C++23) | |
constexpr /* floating-point-type */ frexp ( /* floating-point-type */ num, int* exp ); | (since C++23) | |
float frexpf( float num, int* exp ); | (2) | (since C++11) (constexpr since C++23) |
long double frexpl( long double num, int* exp ); | (3) | (since C++11) (constexpr since C++23) |
Additional overloads (since C++11) | ||
Defined in header <cmath> | ||
template< class Integer > double frexp ( Integer num, int* exp ); | (A) | (constexpr since C++23) |
num
into a normalized fraction and an integral power of two. The library provides overloads of std::frexp
for all cv-unqualified floating-point types as the type of the parameter num
. (since C++23)
double | (since C++11) |
num | - | floating-point or integer value |
exp | - | pointer to integer value to store the exponent to |
If num
is zero, returns zero and stores zero in *exp
.
Otherwise (if num
is not zero), if no errors occur, returns the value x
in the range (-1, -0.5], [0.5, 1)
and stores an integer value in *exp
such that x×2(*exp)
== num.
If the value to be stored in *exp
is outside the range of int, the behavior is unspecified.
This function is not subject to any errors specified in math_errhandling
.
If the implementation supports IEEE floating-point arithmetic (IEC 60559),
num
is ±0, it is returned, unmodified, and 0
is stored in *exp
. num
is ±∞, it is returned, and an unspecified value is stored in *exp
. num
is NaN, NaN is returned, and an unspecified value is stored in *exp
. FLT_RADIX
is 2 (or a power of 2), the returned value is exact, the current rounding mode is ignored. On a binary system (where FLT_RADIX
is 2
), std::frexp
may be implemented as.
{ *exp = (value == 0) ? 0 : (int)(1 + std::logb(value)); return std::scalbn(value, -(*exp)); }
The function std::frexp
, together with its dual, std::ldexp
, can be used to manipulate the representation of a floating-point number without direct bit manipulations.
The additional overloads are not required to be provided exactly as (A). They only need to be sufficient to ensure that for their argument num
of integer type, std::frexp(num, exp)
has the same effect as std::frexp(static_cast<double>(num), exp)
.
Compares different floating-point decomposition functions:
#include <cmath> #include <iostream> #include <limits> int main() { double f = 123.45; std::cout << "Given the number " << f << " or " << std::hexfloat << f << std::defaultfloat << " in hex,\n"; double f3; double f2 = std::modf(f, &f3); std::cout << "modf() makes " << f3 << " + " << f2 << '\n'; int i; f2 = std::frexp(f, &i); std::cout << "frexp() makes " << f2 << " * 2^" << i << '\n'; i = std::ilogb(f); std::cout << "logb()/ilogb() make " << f / std::scalbn(1.0, i) << " * " << std::numeric_limits<double>::radix << "^" << std::ilogb(f) << '\n'; }
Possible output:
Given the number 123.45 or 0x1.edccccccccccdp+6 in hex, modf() makes 123 + 0.45 frexp() makes 0.964453 * 2^7 logb()/ilogb() make 1.92891 * 2^6
(C++11)(C++11) | multiplies a number by 2 raised to a power (function) |
(C++11)(C++11)(C++11) | extracts exponent of the number (function) |
(C++11)(C++11)(C++11) | extracts exponent of the number (function) |
(C++11)(C++11) | decomposes a number into integer and fractional parts (function) |
C documentation for frexp |
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