Defined in header <cmath> | ||
|---|---|---|
| (1) | ||
float nearbyint ( float num ); double nearbyint ( double num ); long double nearbyint ( long double num ); | (until C++23) | |
/* floating-point-type */
nearbyint ( /* floating-point-type */ num );
| (since C++23) | |
float nearbyintf( float num ); | (2) | (since C++11) |
long double nearbyintl( long double num ); | (3) | (since C++11) |
| Additional overloads (since C++11) | ||
Defined in header <cmath> | ||
template< class Integer > double nearbyint ( Integer num ); | (A) |
num to an integer value in floating-point format, using the current rounding mode. The library provides overloads of std::nearbyint for all cv-unqualified floating-point types as the type of the parameter. (since C++23)
double | (since C++11) |
| num | - | floating-point or integer value |
The nearest integer value to num, according to the current rounding mode, is returned.
This function is not subject to any of the errors specified in math_errhandling.
If the implementation supports IEEE floating-point arithmetic (IEC 60559),
FE_INEXACT is never raised num is ±∞, it is returned, unmodified num is ±0, it is returned, unmodified num is NaN, NaN is returned The only difference between std::nearbyint and std::rint is that std::nearbyint never raises FE_INEXACT.
The largest representable floating-point values are exact integers in all standard floating-point formats, so std::nearbyint never overflows on its own; however the result may overflow any integer type (including std::intmax_t), when stored in an integer variable.
If the current rounding mode is FE_TONEAREST, this function rounds to even in halfway cases (like std::rint, but unlike std::round).
The additional overloads are not required to be provided exactly as (A). They only need to be sufficient to ensure that for their argument num of integer type, std::nearbyint(num) has the same effect as std::nearbyint(static_cast<double>(num)).
#include <cfenv>
#include <cmath>
#include <iostream>
#pragma STDC FENV_ACCESS ON
int main()
{
std::fesetround(FE_TONEAREST);
std::cout << "rounding to nearest: \n"
<< "nearbyint(+2.3) = " << std::nearbyint(2.3)
<< " nearbyint(+2.5) = " << std::nearbyint(2.5)
<< " nearbyint(+3.5) = " << std::nearbyint(3.5) << '\n'
<< "nearbyint(-2.3) = " << std::nearbyint(-2.3)
<< " nearbyint(-2.5) = " << std::nearbyint(-2.5)
<< " nearbyint(-3.5) = " << std::nearbyint(-3.5) << '\n';
std::fesetround(FE_DOWNWARD);
std::cout << "rounding down:\n"
<< "nearbyint(+2.3) = " << std::nearbyint(2.3)
<< " nearbyint(+2.5) = " << std::nearbyint(2.5)
<< " nearbyint(+3.5) = " << std::nearbyint(3.5) << '\n'
<< "nearbyint(-2.3) = " << std::nearbyint(-2.3)
<< " nearbyint(-2.5) = " << std::nearbyint(-2.5)
<< " nearbyint(-3.5) = " << std::nearbyint(-3.5) << '\n';
std::cout << "nearbyint(-0.0) = " << std::nearbyint(-0.0) << '\n'
<< "nearbyint(-Inf) = " << std::nearbyint(-INFINITY) << '\n';
}Output:
rounding to nearest: nearbyint(+2.3) = 2 nearbyint(+2.5) = 2 nearbyint(+3.5) = 4 nearbyint(-2.3) = -2 nearbyint(-2.5) = -2 nearbyint(-3.5) = -4 rounding down: nearbyint(+2.3) = 2 nearbyint(+2.5) = 2 nearbyint(+3.5) = 3 nearbyint(-2.3) = -3 nearbyint(-2.5) = -3 nearbyint(-3.5) = -4 nearbyint(-0.0) = -0 nearbyint(-Inf) = -inf
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(C++11)(C++11)(C++11)(C++11)(C++11)(C++11)(C++11)(C++11)(C++11) | nearest integer using current rounding mode with exception if the result differs (function) |
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(C++11)(C++11)(C++11)(C++11)(C++11)(C++11)(C++11)(C++11)(C++11) | nearest integer, rounding away from zero in halfway cases (function) |
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(C++11)(C++11) | gets or sets rounding direction (function) |
C documentation for nearbyint |
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