Defined in header <thread> | ||
|---|---|---|
template< class Clock, class Duration > void sleep_until( const std::chrono::time_point<Clock,Duration>& sleep_time ); | (since C++11) |
Blocks the execution of the current thread until specified sleep_time has been reached.
Clock must meet the Clock requirements. The program is ill-formed if std::chrono::is_clock_v<Clock> is false (since C++20).
The standard recommends that the clock tied to sleep_time be used, in which case adjustments of the clock may be taken into account. Thus, the duration of the block might be more or less than sleep_time - Clock::now() at the time of the call, depending on the direction of the adjustment and whether it is honored by the implementation. The function also may block until after sleep_time has been reached due to process scheduling or resource contention delays.
| sleep_time | - | time to block until |
(none).
Any exception thrown by Clock or Duration (clocks and durations provided by the standard library never throw).
#include <iostream>
#include <chrono>
#include <thread>
auto now() { return std::chrono::steady_clock::now(); }
auto awake_time() {
using std::chrono::operator""ms;
return now() + 2000ms;
}
int main()
{
std::cout << "Hello, waiter...\n" << std::flush;
const auto start {now()};
std::this_thread::sleep_until(awake_time());
std::chrono::duration<double, std::milli> elapsed {now() - start};
std::cout << "Waited " << elapsed.count() << " ms\n";
}Output:
Hello, waiter... Waited 2000.17 ms
|
(C++11) | stops the execution of the current thread for a specified time duration (function) |
C documentation for thrd_sleep |
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