The loopStart
property of the AudioBufferSourceNode
interface is a floating-point value indicating, in seconds, where in the AudioBuffer
the restart of the play must happen.
The loopStart
property's default value is 0
.
The loopStart
property of the AudioBufferSourceNode
interface is a floating-point value indicating, in seconds, where in the AudioBuffer
the restart of the play must happen.
The loopStart
property's default value is 0
.
A floating-point number indicating the offset, in seconds, into the audio buffer at which each loop should begin during playback. This value is only used when the loop
parameter is true
.
In this example, the AudioContext.decodeAudioData()
function is used to decode an audio track and put it into an AudioBufferSourceNode
. Buttons are provided to play and stop the audio playback, and slider controls are used to change the playbackRate
, loopStart
, and loopEnd
properties on the fly.
When the audio is played to the end, it loops, but you can control how long the loops last by altering loopStart
and loopEnd
. For example, if you set their values to 20 and 25, respectively, the audio will start to loop between 20 and 25 seconds in to the track.
Note: For a full working example, see this code running live, or view the source.
js
function getData() { source = audioCtx.createBufferSource(); request = new XMLHttpRequest(); request.open("GET", "viper.ogg", true); request.responseType = "arraybuffer"; request.onload = () => { const audioData = request.response; audioCtx.decodeAudioData( audioData, (buffer) => { myBuffer = buffer; songLength = buffer.duration; source.buffer = myBuffer; source.playbackRate.value = playbackControl.value; source.connect(audioCtx.destination); source.loop = true; loopstartControl.setAttribute("max", Math.floor(songLength)); loopendControl.setAttribute("max", Math.floor(songLength)); }, (e) => console.error(`Error with decoding audio data: ${e.err}`), ); }; request.send(); } // … loopstartControl.oninput = () => { source.loopStart = loopstartControl.value; loopstartValue.innerHTML = loopstartControl.value; }; loopendControl.oninput = () => { source.loopEnd = loopendControl.value; loopendValue.innerHTML = loopendControl.value; };
Specification |
---|
Web Audio API # dom-audiobuffersourcenode-loopstart |
Desktop | Mobile | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Chrome | Edge | Firefox | Internet Explorer | Opera | Safari | WebView Android | Chrome Android | Firefox for Android | Opera Android | Safari on IOS | Samsung Internet | |
loopStart |
24 | 12 | 25 | No | 15 | 7 | 4.4.3 | 25 | 25 | 14 | 7 | 1.5 |
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https://developer.mozilla.org/en-US/docs/Web/API/AudioBufferSourceNode/loopStart