This feature is not Baseline because it does not work in some of the most widely-used browsers.
The canvas read-only property of the CanvasCaptureMediaStreamTrack interface returns the HTMLCanvasElement from which frames are being captured.
An HTMLCanvasElement indicating the canvas, which is the source of the frames being captured.
// Find the canvas element to capture
const canvasElt = document.querySelector("canvas");
// Get the stream
const stream = canvasElt.captureStream(25); // 25 FPS
// Do things to the stream
// …
// Obtain the canvas associated with the stream
const canvas = stream.canvas;
| Desktop | Mobile | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Chrome | Edge | Firefox | Opera | Safari | Chrome Android | Firefox for Android | Opera Android | Safari on IOS | Samsung Internet | WebView Android | WebView on iOS | |
canvas |
51 | 79 | No | 38 | 11 | 51 | No | 41 | 11 | 5.0 | 51 | 11 |
HTMLCanvasElement.captureStream() to create a stream to capture a given canvas element.<canvas>
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https://developer.mozilla.org/en-US/docs/Web/API/CanvasCaptureMediaStreamTrack/canvas