This feature is well established and works across many devices and browser versions. It’s been available across browsers since July 2015.
The CanvasRenderingContext2D.beginPath() method of the Canvas 2D API starts a new path by emptying the list of sub-paths. Call this method when you want to create a new path.
Note: To create a new sub-path, i.e., one matching the current canvas state, you can use CanvasRenderingContext2D.moveTo().
beginPath()
None.
None (undefined).
This example creates two paths, each of which contains a single line.
<canvas id="canvas"></canvas>
The beginPath() method is called before beginning each line, so that they may be drawn with different colors.
const canvas = document.getElementById("canvas");
const ctx = canvas.getContext("2d");
// First path
ctx.beginPath();
ctx.strokeStyle = "blue";
ctx.moveTo(20, 20);
ctx.lineTo(200, 20);
ctx.stroke();
// Second path
ctx.beginPath();
ctx.strokeStyle = "green";
ctx.moveTo(20, 20);
ctx.lineTo(120, 120);
ctx.stroke();
| Specification |
|---|
| HTML> # dom-context-2d-beginpath-dev> |
| Desktop | Mobile | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Chrome | Edge | Firefox | Opera | Safari | Chrome Android | Firefox for Android | Opera Android | Safari on IOS | Samsung Internet | WebView Android | WebView on iOS | |
beginPath |
1 | 12 | 1.5 | ≤12.1 | 2 | 18 | 4 | ≤12.1 | 1 | 1.0 | 4.4 | 1 |
CanvasRenderingContext2D
CanvasRenderingContext2D.closePath()
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https://developer.mozilla.org/en-US/docs/Web/API/CanvasRenderingContext2D/beginPath