This feature is well established and works across many devices and browser versions. It’s been available across browsers since July 2015.
The CanvasRenderingContext2D.createPattern() method of the Canvas 2D API creates a pattern using the specified image and repetition. This method returns a CanvasPattern.
This method doesn't draw anything to the canvas directly. The pattern it creates must be assigned to the CanvasRenderingContext2D.fillStyle or CanvasRenderingContext2D.strokeStyle properties, after which it is applied to any subsequent drawing.
createPattern(image, repetition)
imageAn image to be used as the pattern's image. It can be any of the following:
HTMLImageElement (<img>)SVGImageElement (<image>)HTMLVideoElement (<video>, by using the capture of the video)HTMLCanvasElement (<canvas>)ImageBitmapOffscreenCanvasVideoFramerepetitionA string indicating how to repeat the pattern's image. Possible values are:
"repeat" (both directions)"repeat-x" (horizontal only)"repeat-y" (vertical only)"no-repeat" (neither direction)A null value is treated the same as the empty string (""): both are synonyms of "repeat".
CanvasPatternAn opaque object describing a pattern.
If the image is not fully loaded (HTMLImageElement.complete is false), then null is returned.
This example uses the createPattern() method to create a CanvasPattern with a repeating source image. Once created, the pattern is assigned to the canvas context's fill style and applied to a rectangle.
The original image looks like this:
<canvas id="canvas" width="300" height="300"></canvas>
const canvas = document.getElementById("canvas");
const ctx = canvas.getContext("2d");
const img = new Image();
img.src = "canvas_create_pattern.png";
// Only use the image after it's loaded
img.onload = () => {
const pattern = ctx.createPattern(img, "repeat");
ctx.fillStyle = pattern;
ctx.fillRect(0, 0, 300, 300);
};
In this example we create a pattern from the contents of an offscreen canvas. We then apply it to the fill style of our primary canvas, and fill that canvas with the pattern.
// Create a pattern, offscreen
const patternCanvas = document.createElement("canvas");
const patternContext = patternCanvas.getContext("2d");
// Give the pattern a width and height of 50
patternCanvas.width = 50;
patternCanvas.height = 50;
// Give the pattern a background color and draw an arc
patternContext.fillStyle = "#ffeecc";
patternContext.fillRect(0, 0, patternCanvas.width, patternCanvas.height);
patternContext.arc(0, 0, 50, 0, 0.5 * Math.PI);
patternContext.stroke();
// Create our primary canvas and fill it with the pattern
const canvas = document.createElement("canvas");
const ctx = canvas.getContext("2d");
const pattern = ctx.createPattern(patternCanvas, "repeat");
ctx.fillStyle = pattern;
ctx.fillRect(0, 0, canvas.width, canvas.height);
// Add our primary canvas to the webpage
document.body.appendChild(canvas);
| Specification |
|---|
| HTML> # dom-context-2d-createpattern-dev> |
| Desktop | Mobile | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Chrome | Edge | Firefox | Opera | Safari | Chrome Android | Firefox for Android | Opera Android | Safari on IOS | Samsung Internet | WebView Android | WebView on iOS | |
createPattern |
1 | 12 | 1.5The repetition valuesrepeat-x and repeat-y are not supported with fill(), only with fillRect(), see bug 468358. |
≤12.1 | 2 | 18 | 4The repetition valuesrepeat-x and repeat-y are not supported with fill(), only with fillRect(), see bug 468358. |
≤12.1 | 1 | 1.0 | 4.4 | 1 |
CanvasRenderingContext2D
CanvasPattern
© 2005–2025 MDN contributors.
Licensed under the Creative Commons Attribution-ShareAlike License v2.5 or later.
https://developer.mozilla.org/en-US/docs/Web/API/CanvasRenderingContext2D/createPattern