Using the File API, web content can ask the user to select local files and then read the contents of those files. This selection can be done by either using an HTML <input type="file">
element or by drag and drop.
Using the File API, web content can ask the user to select local files and then read the contents of those files. This selection can be done by either using an HTML <input type="file">
element or by drag and drop.
Consider this HTML:
html
<input type="file" id="input" multiple />
The File API makes it possible to access a FileList
containing File
objects representing the files selected by the user.
The multiple
attribute on the input
element allows the user to select multiple files.
Accessing the first selected file using a classical DOM selector:
js
const selectedFile = document.getElementById("input").files[0];
It is also possible (but not mandatory) to access the FileList
through the change
event. You need to use EventTarget.addEventListener()
to add the change
event listener, like this:
js
const inputElement = document.getElementById("input"); inputElement.addEventListener("change", handleFiles, false); function handleFiles() { const fileList = this.files; /* now you can work with the file list */ }
The FileList
object provided by the DOM lists all of the files selected by the user, each specified as a File
object. You can determine how many files the user selected by checking the value of the file list's length
attribute:
js
const numFiles = fileList.length;
Individual File
objects can be retrieved by accessing the list as an array.
There are three attributes provided by the File
object that contain useful information about the file.
The following example shows a possible use of the size
property:
html
<!doctype html> <html lang="en-US"> <head> <meta charset="UTF-8" /> <title>File(s) size</title> </head> <body> <form name="uploadForm"> <div> <input id="uploadInput" type="file" multiple /> <label for="fileNum">Selected files:</label> <output id="fileNum">0</output>; <label for="fileSize">Total size:</label> <output id="fileSize">0</output> </div> <div><input type="submit" value="Send file" /></div> </form> <script> const uploadInput = document.getElementById("uploadInput"); uploadInput.addEventListener( "change", () => { // Calculate total size let numberOfBytes = 0; for (const file of uploadInput.files) { numberOfBytes += file.size; } // Approximate to the closest prefixed unit const units = [ "B", "KiB", "MiB", "GiB", "TiB", "PiB", "EiB", "ZiB", "YiB", ]; const exponent = Math.min( Math.floor(Math.log(numberOfBytes) / Math.log(1024)), units.length - 1, ); const approx = numberOfBytes / 1024 ** exponent; const output = exponent === 0 ? `${numberOfBytes} bytes` : `${approx.toFixed(3)}${ units[exponent] } (${numberOfBytes} bytes)`; document.getElementById("fileNum").textContent = uploadInput.files.length; document.getElementById("fileSize").textContent = output; }, false, ); </script> </body> </html>
You can hide the admittedly ugly file <input>
element and present your own interface for opening the file picker and displaying which file or files the user has selected. You can do this by styling the input element with display:none
and calling the click()
method on the <input>
element.
Consider this HTML:
html
<input type="file" id="fileElem" multiple accept="image/*" style="display:none" /> <button id="fileSelect" type="button">Select some files</button>
The code that handles the click
event can look like this:
js
const fileSelect = document.getElementById("fileSelect"); const fileElem = document.getElementById("fileElem"); fileSelect.addEventListener( "click", (e) => { if (fileElem) { fileElem.click(); } }, false, );
You can style the <button>
however you wish.
To allow opening the file picker without using JavaScript (the click() method), a <label>
element can be used. Note that in this case the input element must not be hidden using display: none
(nor visibility: hidden
), otherwise the label would not be keyboard-accessible. Use the visually-hidden technique instead.
Consider this HTML:
html
<input type="file" id="fileElem" multiple accept="image/*" class="visually-hidden" /> <label for="fileElem">Select some files</label>
and this CSS:
css
.visually-hidden { position: absolute !important; height: 1px; width: 1px; overflow: hidden; clip: rect(1px, 1px, 1px, 1px); } input.visually-hidden:is(:focus, :focus-within) + label { outline: thin dotted; }
There is no need to add JavaScript code to call fileElem.click()
. Also in this case you can style the label element as you wish. You need to provide a visual cue for the focus status of the hidden input field on its label, be it an outline as shown above, or background-color or box-shadow. (As of time of writing, Firefox doesn't show this visual cue for <input type="file">
elements.)
You can also let the user drag and drop files into your web application.
The first step is to establish a drop zone. Exactly what part of your content will accept drops may vary depending on the design of your application, but making an element receive drop events is easy:
js
let dropbox; dropbox = document.getElementById("dropbox"); dropbox.addEventListener("dragenter", dragenter, false); dropbox.addEventListener("dragover", dragover, false); dropbox.addEventListener("drop", drop, false);
In this example, we're turning the element with the ID dropbox
into our drop zone. This is done by adding listeners for the dragenter
, dragover
, and drop
events.
We don't actually need to do anything with the dragenter
and dragover
events in our case, so these functions are both simple. They just stop propagation of the event and prevent the default action from occurring:
js
function dragenter(e) { e.stopPropagation(); e.preventDefault(); } function dragover(e) { e.stopPropagation(); e.preventDefault(); }
The real magic happens in the drop()
function:
js
function drop(e) { e.stopPropagation(); e.preventDefault(); const dt = e.dataTransfer; const files = dt.files; handleFiles(files); }
Here, we retrieve the dataTransfer
field from the event, pull the file list out of it, and then pass that to handleFiles()
. From this point on, handling the files is the same whether the user used the input
element or drag and drop.
Let's say you're developing the next great photo-sharing website and want to use HTML to display thumbnail previews of images before the user actually uploads them. You can establish your input element or drop zone as discussed previously and have them call a function such as the handleFiles()
function below.
js
function handleFiles(files) { for (let i = 0; i < files.length; i++) { const file = files[i]; if (!file.type.startsWith("image/")) { continue; } const img = document.createElement("img"); img.classList.add("obj"); img.file = file; preview.appendChild(img); // Assuming that "preview" is the div output where the content will be displayed. const reader = new FileReader(); reader.onload = (e) => { img.src = e.target.result; }; reader.readAsDataURL(file); } }
Here our loop handling the user-selected files looks at each file's type
attribute to see if its MIME type begins with the string "image/
"). For each file that is an image, we create a new img
element. CSS can be used to establish any pretty borders or shadows and to specify the size of the image, so that doesn't need to be done here.
Each image has the CSS class obj
added to it, making it easy to find in the DOM tree. We also add a file
attribute to each image specifying the File
for the image; this will let us fetch the images for actual upload later. We use Node.appendChild()
to add the new thumbnail to the preview area of our document.
Next, we establish the FileReader
to handle asynchronously loading the image and attaching it to the img
element. After creating the new FileReader
object, we set up its onload
function and then call readAsDataURL()
to start the read operation in the background. When the entire contents of the image file are loaded, they are converted into a data:
URL which is passed to the onload
callback. Our implementation of this routine sets the img
element's src
attribute to the loaded image which results in the image appearing in the thumbnail on the user's screen.
The DOM URL.createObjectURL()
and URL.revokeObjectURL()
methods let you create simple URL strings that can be used to reference any data that can be referred to using a DOM File
object, including local files on the user's computer.
When you have a File
object you'd like to reference by URL from HTML, you can create an object URL for it like this:
js
const objectURL = window.URL.createObjectURL(fileObj);
The object URL is a string identifying the File
object. Each time you call URL.createObjectURL()
, a unique object URL is created even if you've created an object URL for that file already. Each of these must be released. While they are released automatically when the document is unloaded, if your page uses them dynamically you should release them explicitly by calling URL.revokeObjectURL()
:
js
URL.revokeObjectURL(objectURL);
This example uses object URLs to display image thumbnails. In addition, it displays other file information including their names and sizes.
The HTML that presents the interface looks like this:
html
<input type="file" id="fileElem" multiple accept="image/*" style="display:none" /> <a href="#" id="fileSelect">Select some files</a> <div id="fileList"> <p>No files selected!</p> </div>
This establishes our file <input>
element as well as a link that invokes the file picker (since we keep the file input hidden to prevent that less-than-attractive user interface from being displayed). This is explained in the section Using hidden file input elements using the click() method, as is the method that invokes the file picker.
The handleFiles()
method follows:
js
const fileSelect = document.getElementById("fileSelect"), fileElem = document.getElementById("fileElem"), fileList = document.getElementById("fileList"); fileSelect.addEventListener( "click", (e) => { if (fileElem) { fileElem.click(); } e.preventDefault(); // prevent navigation to "#" }, false, ); fileElem.addEventListener("change", handleFiles, false); function handleFiles() { if (!this.files.length) { fileList.innerHTML = "<p>No files selected!</p>"; } else { fileList.innerHTML = ""; const list = document.createElement("ul"); fileList.appendChild(list); for (let i = 0; i < this.files.length; i++) { const li = document.createElement("li"); list.appendChild(li); const img = document.createElement("img"); img.src = URL.createObjectURL(this.files[i]); img.height = 60; img.onload = () => { URL.revokeObjectURL(img.src); }; li.appendChild(img); const info = document.createElement("span"); info.innerHTML = `${this.files[i].name}: ${this.files[i].size} bytes`; li.appendChild(info); } } }
This starts by fetching the URL of the <div>
with the ID fileList
. This is the block into which we'll insert our file list, including thumbnails.
If the FileList
object passed to handleFiles()
is null
, we set the inner HTML of the block to display "No files selected!". Otherwise, we start building our file list, as follows:
<ul>
) element is created.<div>
block by calling its Node.appendChild()
method.File
in the FileList
represented by files
: <li>
) element and insert it into the list.<img>
) element.URL.createObjectURL()
to create the blob URL.URL.revokeObjectURL()
method and passing in the object URL string as specified by img.src
.Here is a live demo of the code above:
Another thing you might want to do is let the user upload the selected file or files (such as the images selected using the previous example) to a server. This can be done asynchronously very easily.
Continuing with the code that built the thumbnails in the previous example, recall that every thumbnail image is in the CSS class obj
with the corresponding File
attached in a file
attribute. This allows us to select all of the images the user has chosen for uploading using Document.querySelectorAll()
, like this:
js
function sendFiles() { const imgs = document.querySelectorAll(".obj"); for (let i = 0; i < imgs.length; i++) { new FileUpload(imgs[i], imgs[i].file); } }
Line 2 fetches a NodeList
, called imgs
, of all the elements in the document with the CSS class obj
. In our case, these will be all of the image thumbnails. Once we have that list, it's trivial to go through it and create a new FileUpload
instance for each. Each of these handles uploading the corresponding file.
The FileUpload
function accepts two inputs: an image element and a file from which to read the image data.
js
function FileUpload(img, file) { const reader = new FileReader(); this.ctrl = createThrobber(img); const xhr = new XMLHttpRequest(); this.xhr = xhr; const self = this; this.xhr.upload.addEventListener( "progress", (e) => { if (e.lengthComputable) { const percentage = Math.round((e.loaded * 100) / e.total); self.ctrl.update(percentage); } }, false, ); xhr.upload.addEventListener( "load", (e) => { self.ctrl.update(100); const canvas = self.ctrl.ctx.canvas; canvas.parentNode.removeChild(canvas); }, false, ); xhr.open( "POST", "http://demos.hacks.mozilla.org/paul/demos/resources/webservices/devnull.php", ); xhr.overrideMimeType("text/plain; charset=x-user-defined-binary"); reader.onload = (evt) => { xhr.send(evt.target.result); }; reader.readAsBinaryString(file); } function createThrobber(img) { const throbberWidth = 64; const throbberHeight = 6; const throbber = document.createElement("canvas"); throbber.classList.add("upload-progress"); throbber.setAttribute("width", throbberWidth); throbber.setAttribute("height", throbberHeight); img.parentNode.appendChild(throbber); throbber.ctx = throbber.getContext("2d"); throbber.ctx.fillStyle = "orange"; throbber.update = (percent) => { throbber.ctx.fillRect( 0, 0, (throbberWidth * percent) / 100, throbberHeight, ); if (percent === 100) { throbber.ctx.fillStyle = "green"; } }; throbber.update(0); return throbber; }
The FileUpload()
function shown above creates a throbber, which is used to display progress information, and then creates an XMLHttpRequest
to handle uploading the data.
Before actually transferring the data, several preparatory steps are taken:
XMLHttpRequest
's upload progress
listener is set to update the throbber with new percentage information so that as the upload progresses the throbber will be updated based on the latest information.XMLHttpRequest
's upload load
event handler is set to update the throbber progress information to 100% to ensure the progress indicator actually reaches 100% (in case of granularity quirks during the process). It then removes the throbber since it's no longer needed. This causes the throbber to disappear once the upload is complete.XMLHttpRequest
's open()
method to start generating a POST request.XMLHttpRequest
function overrideMimeType()
. In this case, we're using a generic MIME type; you may or may not need to set the MIME type at all depending on your use case.FileReader
object is used to convert the file to a binary string.XMLHttpRequest
function send()
is called to upload the file's content.This example, which uses PHP on the server side and JavaScript on the client side, demonstrates asynchronous uploading of a file.
php
<?php if (isset($_FILES['myFile'])) { // Example: move_uploaded_file($_FILES['myFile']['tmp_name'], "uploads/" . $_FILES['myFile']['name']); exit; } ?><!DOCTYPE html> <html lang="en-US"> <head> <meta charset="UTF-8"> <title>dnd binary upload</title> <script type="application/javascript"> function sendFile(file) { const uri = "/index.php"; const xhr = new XMLHttpRequest(); const fd = new FormData(); xhr.open("POST", uri, true); xhr.onreadystatechange = () => { if (xhr.readyState === 4 && xhr.status === 200) { alert(xhr.responseText); // handle response. } }; fd.append('myFile', file); // Initiate a multipart/form-data upload xhr.send(fd); } window.onload = () => { const dropzone = document.getElementById("dropzone"); dropzone.ondragover = dropzone.ondragenter = (event) => { event.stopPropagation(); event.preventDefault(); } dropzone.ondrop = (event) => { event.stopPropagation(); event.preventDefault(); const filesArray = event.dataTransfer.files; for (let i=0; i<filesArray.length; i++) { sendFile(filesArray[i]); } } } </script> </head> <body> <div> <div id="dropzone" style="margin:30px; width:500px; height:300px; border:1px dotted grey;">Drag & drop your file here</div> </div> </body> </html>
Object URLs can be used for other things than just images! They can be used to display embedded PDF files or any other resources that can be displayed by the browser.
In Firefox, to have the PDF appear embedded in the iframe (rather than proposed as a downloaded file), the preference pdfjs.disabled
must be set to false
Non-standard .
html
<iframe id="viewer"></iframe>
And here is the change of the src
attribute:
js
const obj_url = URL.createObjectURL(blob); const iframe = document.getElementById("viewer"); iframe.setAttribute("src", obj_url); URL.revokeObjectURL(obj_url);
You can manipulate files of other formats the same way. Here is how to preview uploaded video:
js
const video = document.getElementById("video"); const obj_url = URL.createObjectURL(blob); video.src = obj_url; video.play(); URL.revokeObjectURL(obj_url);
© 2005–2023 MDN contributors.
Licensed under the Creative Commons Attribution-ShareAlike License v2.5 or later.
https://developer.mozilla.org/en-US/docs/Web/API/File_API/Using_files_from_web_applications