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Gamepad

Secure context: This feature is available only in secure contexts (HTTPS), in some or all supporting browsers.

The Gamepad interface of the Gamepad API defines an individual gamepad or other controller, allowing access to information such as button presses, axis positions, and id.

A Gamepad object can be returned in one of two ways: via the gamepad property of the gamepadconnected and gamepaddisconnected events, or by grabbing any position in the array returned by the Navigator.getGamepads() method.

Instance properties

Gamepad.axes Read only

An array representing the controls with axes present on the device (e.g. analog thumb sticks).

Gamepad.buttons Read only

An array of gamepadButton objects representing the buttons present on the device.

Gamepad.connected Read only

A boolean indicating whether the gamepad is still connected to the system.

Gamepad.displayId Read only Deprecated Non-standard

Returns the VRDisplay.displayId of an associated VRDisplay (if relevant) — the VRDisplay that the gamepad is controlling the displayed scene of.

Gamepad.hand Read only Experimental

An enum defining what hand the controller is being held in, or is most likely to be held in.

Gamepad.hapticActuators Read only Experimental

An array containing GamepadHapticActuator objects, each of which represents haptic feedback hardware available on the controller.

Gamepad.vibrationActuator Read only Non-standard

A GamepadHapticActuator object, which represents haptic feedback hardware available on the controller.

Gamepad.id Read only

A string containing identifying information about the controller.

Gamepad.index Read only

An integer that is auto-incremented to be unique for each device currently connected to the system.

Gamepad.mapping Read only

A string indicating whether the browser has remapped the controls on the device to a known layout.

Gamepad.pose Read only Experimental

A GamepadPose object representing the pose information associated with a WebVR controller (e.g. its position and orientation in 3D space).

Gamepad.timestamp Read only

A DOMHighResTimeStamp representing the last time the data for this gamepad was updated.

Example

js

window.addEventListener("gamepadconnected", (e) => {
  console.log(
    "Gamepad connected at index %d: %s. %d buttons, %d axes.",
    e.gamepad.index,
    e.gamepad.id,
    e.gamepad.buttons.length,
    e.gamepad.axes.length,
  );
});

Specifications

Browser compatibility

Desktop Mobile
Chrome Edge Firefox Internet Explorer Opera Safari WebView Android Chrome Android Firefox for Android Opera Android Safari on IOS Samsung Internet
Gamepad 21 12 29 No 15 10.1 4.4 25 32 14 10.3 1.5
axes 21 12 29 No 15 10.1 4.4 25 32 14 10.3 1.5
buttons 21 12 29 No 15 10.1 4.4 25 32 14 10.3 1.5
connected 25 12 29 No 15 10.1 4.4 25 32 14 10.3 1.5
displayId No 79–8015–79 98
64–98macOS support was enabled in Firefox 64.
55–98Windows support was enabled in Firefox 55.
No No No No
55–80Currently supported only by Google Daydream.
55
42–57Currently supported only by Google Daydream.
No
6.0–13.0Currently supported only by Google Daydream.
hand No 15–79 55 No No No No No 55 No No No
hapticActuators No 15–79 55 No No No No No 55 No No No
id 21 12 29 No 15 10.1 4.4 25 32 14 10.3 1.5
index 21 12 29 No 15 10.1 4.4 25 32 14 10.3 1.5
mapping 21 12 29 No 15 10.1 4.4 25 32 14 10.3 1.5
pose No 15–79 55 No No No No No 55 No No No
secure_context_required 86 86 91 No 72 No No 86 91 No No No
timestamp 21 12 29 No 15 10.1 4.4 25 32 14 10.3 1.5
vibrationActuator 68 79 No No 55 16.4 No 68 No 48 16.4 10.0

See also

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Licensed under the Creative Commons Attribution-ShareAlike License v2.5 or later.
https://developer.mozilla.org/en-US/docs/Web/API/Gamepad