This feature is not Baseline because it does not work in some of the most widely-used browsers.
The gamepaddisconnected event is fired when the browser detects that a gamepad has been disconnected.
The event will not fire if disallowed by the document's gamepad Permissions Policy.
This event is not cancelable and does not bubble.
Use the event name in methods like addEventListener(), or set an event handler property.
addEventListener("gamepaddisconnected", (event) => { })
ongamepaddisconnected = (event) => { }
To be informed when a gamepad is disconnected, you can add a handler to the window using addEventListener(), like this:
window.addEventListener("gamepaddisconnected", (event) => {
console.log("Lost connection with the gamepad.");
});
Alternatively, you can use the window.ongamepaddisconnected event handler property to establish a handler for the gamepaddisconnected event:
window.ongamepaddisconnected = (event) => {
console.log("Lost connection with the gamepad.");
};
| Specification |
|---|
| Gamepad> # event-gamepaddisconnected> |
| Desktop | Mobile | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Chrome | Edge | Firefox | Opera | Safari | Chrome Android | Firefox for Android | Opera Android | Safari on IOS | Samsung Internet | WebView Android | WebView on iOS | |
gamepaddisconnected_event |
89 | 16 | 89 | 16 | 16 | |||||||
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https://developer.mozilla.org/en-US/docs/Web/API/Window/gamepaddisconnected_event