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GPUCommandEncoder: copyBufferToTexture() method

Experimental: This is an experimental technology
Check the Browser compatibility table carefully before using this in production.

The copyBufferToTexture() method of the GPUCommandEncoder interface encodes a command that copies data from a GPUBuffer to a GPUTexture.

Syntax

js

copyBufferToTexture(source, destination, copySize)

Parameters

source

An object that defines the buffer to copy from, plus the layout of the data in the buffer to be copied to the texture. Combined with copySize, it defines the region of the source buffer. source can take the following properties:

buffer

The GPUBuffer to copy from.

offset Optional

The offset, in bytes, from the beginning of data to the start of the image data to be copied. If omitted, offset defaults to 0.

bytesPerRow Optional

A number representing the stride, in bytes, between the start of each block row (i.e. a row of complete texel blocks) and the subsequent block row. This is required if there are multiple block rows (i.e. the copy height or depth is more than one block).

rowsPerImage Optional

The number of block rows per single image inside the data. bytesPerRow × rowsPerImage will give you the stride, in bytes, between the start of each complete image. This is required if there are multiple images to copy.

destination

An object defining the texture to write the data to. Combined with copySize, defines the region of the destination texture subresource. destination can take the following properties:

aspect Optional

An enumerated value defining which aspects of the texture to write the data to. Possible values are:

"all"

All available aspects of the texture format will be written to, which can mean all or any of color, depth, and stencil, depending on what kind of format you are dealing with.

"depth-only"

Only the depth aspect of a depth-or-stencil format will be written to.

"stencil-only"

Only the stencil aspect of a depth-or-stencil format will be written to.

If omitted, aspect takes a value of "all".

mipLevel Optional

A number representing the mip-map level of the texture to write the data to. If omitted, mipLevel defaults to 0.

origin Optional

An object or array specifying the origin of the copy — the minimum corner of the texture region to write the data to. Together with size, this defines the full extent of the region to copy to. The x, y, and z values default to 0 if any of all of origin is omitted.

What follows is a sample array:

js

[0, 0, 0];

The object equivalent would look like this:

js

{
  x: 0,
  y: 0,
  z: 0
}
texture

A GPUTexture object representing the texture to write the data to.

copySize

An object or array specifying the width, height, and depth/array layer count of the copied data. The width value must always be specified, while the height and depth/array layer count values are optional and will default to 1 if omitted.

What follows is a sample copySize array:

js

[16, 16, 2];

The object equivalent would look like this:

js

{
  width: 16,
  height: 16,
  depthOrArrayLayers: 2
}

Return value

None (Undefined).

Validation

The following criteria must be met when calling copyBufferToTexture(), otherwise a GPUValidationError is generated and the GPUCommandEncoder becomes invalid.

For the source:

  • source.bytesPerRow is a multiple of 256.
  • The source.buffer's GPUBuffer.usage includes the GPUBufferUsage.COPY_SRC flag.

For the destination:

Examples

js

commandEncoder.copyBufferToTexture(
  {
    buffer: sourceBuffer,
  },
  {
    texture: destinationTexture,
  },
  {
    width: 16,
    height: 16,
    depthOrArrayLayers: 2,
  },
);

Specifications

Browser compatibility

Desktop Mobile
Chrome Edge Firefox Internet Explorer Opera Safari WebView Android Chrome Android Firefox for Android Opera Android Safari on IOS Samsung Internet
copyBufferToTexture
113Currently supported on ChromeOS, macOS, and Windows only.
113Currently supported on ChromeOS, macOS, and Windows only.
previewCurrently supported on Linux and Windows only.
No
99Currently supported on ChromeOS, macOS, and Windows only.
No No No No No No No

See also

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Licensed under the Creative Commons Attribution-ShareAlike License v2.5 or later.
https://developer.mozilla.org/en-US/docs/Web/API/GPUCommandEncoder/copyBufferToTexture