This feature is not Baseline because it does not work in some of the most widely-used browsers.
Secure context: This feature is available only in secure contexts (HTTPS), in some or all supporting browsers.
Note: This feature is available in Web Workers.
The finish() method of the GPUCommandEncoder interface completes recording of the command sequence encoded on this GPUCommandEncoder, returning a corresponding GPUCommandBuffer.
finish() finish(descriptor)
descriptor OptionalAn object that can contain the following properties:
label OptionalA string providing a label for the returned GPUCommandBuffer that can be used to identify it, for example in GPUError messages or console warnings.
A GPUCommandBuffer object instance.
The following criteria must be met when calling finish(), otherwise a GPUValidationError is generated and the GPUCommandEncoder becomes invalid:
pushDebugGroup()).GPUCommandEncoder is in an open state — this means that: GPUComputePassEncoder or GPURenderPassEncoders active that have not been ended (by calling end()).GPUCommandEncoder has not already had finish() called on it (in which case it cannot be used to encode any more commands).// … const commandBuffer = commandEncoder.finish(); device.queue.submit([commandBuffer]); // …
| Specification |
|---|
| WebGPU> # dom-gpucommandencoder-finish> |
| Desktop | Mobile | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Chrome | Edge | Firefox | Opera | Safari | Chrome Android | Firefox for Android | Opera Android | Safari on IOS | Samsung Internet | WebView Android | WebView on iOS | |
finish |
113Currently supported on ChromeOS, macOS, and Windows only. |
113Currently supported on ChromeOS, macOS, and Windows only. |
141Currently supported on Windows only, in all contexts except for service workers. |
99Currently supported on ChromeOS, macOS, and Windows only. |
26 | 121 | No | 81 | 26 | 25.0 | 121 | 26 |
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https://developer.mozilla.org/en-US/docs/Web/API/GPUCommandEncoder/finish