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GPUCommandEncoder: finish() method

Experimental: This is an experimental technology
Check the Browser compatibility table carefully before using this in production.

The finish() method of the GPUCommandEncoder interface completes recording of the command sequence encoded on this GPUCommandEncoder, returning a corresponding GPUCommandBuffer.

Syntax

js

finish()
finish(descriptor)

Parameters

descriptor Optional

An object that can contain the following properties:

label Optional

A string providing a label for the returned GPUCommandBuffer that can be used to identify it, for example in GPUError messages or console warnings.

Return value

A GPUCommandBuffer object instance.

Validation

The following criteria must be met when calling finish(), otherwise a GPUValidationError is generated and the GPUCommandEncoder becomes invalid:

Examples

js

// ...

const commandBuffer = commandEncoder.finish();
device.queue.submit([commandBuffer]);

// ...

Specifications

Browser compatibility

Desktop Mobile
Chrome Edge Firefox Internet Explorer Opera Safari WebView Android Chrome Android Firefox for Android Opera Android Safari on IOS Samsung Internet
finish
113Currently supported on ChromeOS, macOS, and Windows only.
113Currently supported on ChromeOS, macOS, and Windows only.
previewCurrently supported on Linux and Windows only.
No
99Currently supported on ChromeOS, macOS, and Windows only.
No No No No No No No

See also

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Licensed under the Creative Commons Attribution-ShareAlike License v2.5 or later.
https://developer.mozilla.org/en-US/docs/Web/API/GPUCommandEncoder/finish