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GPUCommandEncoder: finish() method

Limited availability

This feature is not Baseline because it does not work in some of the most widely-used browsers.

Secure context: This feature is available only in secure contexts (HTTPS), in some or all supporting browsers.

Note: This feature is available in Web Workers.

The finish() method of the GPUCommandEncoder interface completes recording of the command sequence encoded on this GPUCommandEncoder, returning a corresponding GPUCommandBuffer.

Syntax

finish()
finish(descriptor)

Parameters

descriptor Optional

An object that can contain the following properties:

label Optional

A string providing a label for the returned GPUCommandBuffer that can be used to identify it, for example in GPUError messages or console warnings.

Return value

A GPUCommandBuffer object instance.

Validation

The following criteria must be met when calling finish(), otherwise a GPUValidationError is generated and the GPUCommandEncoder becomes invalid:

Examples

// …

const commandBuffer = commandEncoder.finish();
device.queue.submit([commandBuffer]);

// …

Specifications

Browser compatibility

Desktop Mobile
Chrome Edge Firefox Opera Safari Chrome Android Firefox for Android Opera Android Safari on IOS Samsung Internet WebView Android WebView on iOS
finish
113Currently supported on ChromeOS, macOS, and Windows only.
113Currently supported on ChromeOS, macOS, and Windows only.
141Currently supported on Windows only, in all contexts except for service workers.
99Currently supported on ChromeOS, macOS, and Windows only.
26 121 No 81 26 25.0 121 26

See also

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Licensed under the Creative Commons Attribution-ShareAlike License v2.5 or later.
https://developer.mozilla.org/en-US/docs/Web/API/GPUCommandEncoder/finish