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GPUCommandEncoder: popDebugGroup() method

Experimental: This is an experimental technology
Check the Browser compatibility table carefully before using this in production.

The popDebugGroup() method of the GPUCommandEncoder interface ends a debug group, which is begun with a pushDebugGroup() call.

This could be used for telemetry, or may be utilized in GPUError messages, browser dev tools, or other services in the future to help with debugging.

Syntax

js

popDebugGroup()

Parameters

None.

Return value

None (Undefined).

Validation

The following criteria must be met when calling popDebugGroup(), otherwise a GPUValidationError is generated and the GPUCommandEncoder becomes invalid:

  • The command encoder's debug stack is not empty (i.e. at least one debug group was previously started with pushDebugGroup()).

Examples

js

// ...

commandEncoder.pushDebugGroup("mygroupmarker"); // Start labeled debug group

const passEncoder = commandEncoder.beginRenderPass(renderPassDescriptor);

passEncoder.setPipeline(renderPipeline);
passEncoder.setVertexBuffer(0, vertexBuffer);
passEncoder.draw(3);

passEncoder.end();

commandEncoder.popDebugGroup(); // End labeled debug group

// ...

Specifications

Browser compatibility

Desktop Mobile
Chrome Edge Firefox Internet Explorer Opera Safari WebView Android Chrome Android Firefox for Android Opera Android Safari on IOS Samsung Internet
popDebugGroup
113Currently supported on ChromeOS, macOS, and Windows only.
113Currently supported on ChromeOS, macOS, and Windows only.
previewCurrently supported on Linux and Windows only.
No
99Currently supported on ChromeOS, macOS, and Windows only.
No No No No No No No

See also

© 2005–2023 MDN contributors.
Licensed under the Creative Commons Attribution-ShareAlike License v2.5 or later.
https://developer.mozilla.org/en-US/docs/Web/API/GPUCommandEncoder/popDebugGroup