The drawIndexedIndirect() method of the GPURenderBundleEncoder interface draws indexed primitives using parameters read from a GPUBuffer. 
 
 
drawIndexedIndirect(indirectBuffer, indirectOffset)
  
The following criteria must be met when calling drawIndirect(), otherwise a GPUValidationError is generated and the GPURenderBundleEncoder becomes invalid:
  - 
indirectBuffer's GPUBuffer.usage contains the GPUBufferUsage.INDIRECT flag.  - 
indirectOffset + the total size specified by the value parameters in the indirectBuffer is less than or equal to the indirectBuffer's GPUBuffer.size.  - 
indirectOffset is a multiple of 4.  
 
const bundleEncoder = device.createRenderBundleEncoder(descriptor);
bundleEncoder.setPipeline(renderPipeline);
bundleEncoder.setVertexBuffer(0, vertexBuffer);
bundleEncoder.setIndexBuffer(indexBuffer, "uint16");
const uint32 = new Uint32Array(5);
uint32[0] = 3;
uint32[1] = 1;
uint32[2] = 0;
uint32[3] = 0;
uint32[4] = 0;
const drawValues = device.createBuffer({
  size: 20,
  usage: GPUBufferUsage.COPY_DST | GPUBufferUsage.INDIRECT,
});
device.queue.writeBuffer(drawValues, 0, uint32, 0, uint32.length);
bundleEncoder.drawIndexedIndirect(drawValues, 0);
const renderBundle = bundleEncoder.finish();