This feature is not Baseline because it does not work in some of the most widely-used browsers.
Secure context: This feature is available only in secure contexts (HTTPS), in some or all supporting browsers.
Note: This feature is available in Web Workers.
The setVertexBuffer() method of the GPURenderBundleEncoder interface sets or unsets the current GPUBuffer for the given slot that will provide vertex data for subsequent drawing commands.
Note: This method is functionally identical to its equivalent on GPURenderPassEncoder — setVertexBuffer().
setVertexBuffer(slot, buffer, offset, size)
slotA number referencing the vertex buffer slot to set the vertex buffer for.
bufferA GPUBuffer representing the buffer containing the vertex data to use for subsequent drawing commands, or null, in which case any previously-set buffer in the given slot is unset.
offset OptionalA number representing the offset, in bytes, into buffer where the vertex data begins. If omitted, offset defaults to 0.
size OptionalA number representing the size, in bytes, of the vertex data contained in buffer. If omitted, size defaults to the buffer's GPUBuffer.size - offset.
None (Undefined).
The following criteria must be met when calling setVertexBuffer(), otherwise a GPUValidationError is generated and the GPURenderBundleEncoder becomes invalid:
buffer's GPUBuffer.usage contains the GPUBufferUsage.VERTEX flag.slot is less than the GPUDevice's maxVertexBuffers limit.offset + size is less than or equal to the buffer's GPUBuffer.size.offset is a multiple of 4.function recordRenderPass(passEncoder) {
if (settings.dynamicOffsets) {
passEncoder.setPipeline(dynamicPipeline);
} else {
passEncoder.setPipeline(pipeline);
}
passEncoder.setVertexBuffer(0, vertexBuffer);
passEncoder.setBindGroup(0, timeBindGroup);
const dynamicOffsets = [0];
for (let i = 0; i < numTriangles; ++i) {
if (settings.dynamicOffsets) {
dynamicOffsets[0] = i * alignedUniformBytes;
passEncoder.setBindGroup(1, dynamicBindGroup, dynamicOffsets);
} else {
passEncoder.setBindGroup(1, bindGroups[i]);
}
passEncoder.draw(3, 1, 0, 0);
}
}
The above snippet is taken from the WebGPU Samples Animometer example.
// Set vertex buffer in slot 0 passEncoder.setVertexBuffer(0, vertexBuffer); // Later, unset vertex buffer in slot 0 passEncoder.setVertexBuffer(0, null);
| Specification |
|---|
| WebGPU> # dom-gpurendercommandsmixin-setvertexbuffer> |
| Desktop | Mobile | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Chrome | Edge | Firefox | Opera | Safari | Chrome Android | Firefox for Android | Opera Android | Safari on IOS | Samsung Internet | WebView Android | WebView on iOS | |
setVertexBuffer |
113Currently supported on ChromeOS, macOS, and Windows only. |
113Currently supported on ChromeOS, macOS, and Windows only. |
141Currently supported on Windows only, in all contexts except for service workers. |
99Currently supported on ChromeOS, macOS, and Windows only. |
26 | 121 | No | 81 | 26 | 25.0 | 121 | 26 |
unset_vertex_buffer |
117Currently supported on ChromeOS, macOS, and Windows only. |
117Currently supported on ChromeOS, macOS, and Windows only. |
No | 103Currently supported on ChromeOS, macOS, and Windows only. |
26 | 121 | No | 81 | 26 | 25.0 | 121 | 26 |
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https://developer.mozilla.org/en-US/docs/Web/API/GPURenderBundleEncoder/setVertexBuffer