The OVR_multiview2.framebufferTextureMultiviewOVR() method of the WebGL API attaches a multiview texture to a WebGLFramebuffer. 
 The OVR_multiview2.framebufferTextureMultiviewOVR() method of the WebGL API attaches a multiview texture to a WebGLFramebuffer. 
js
framebufferTextureMultiviewOVR(target, attachment, texture, level, baseViewIndex, numViews)
targetA WebGL_API.Types specifying the binding point (target). Possible values:
gl.FRAMEBUFFERCollection buffer data storage of color, alpha, depth and stencil buffers used to render an image.
gl.DRAW_FRAMEBUFFER Equivalent to gl.FRAMEBUFFER. Used as a destination for drawing, rendering, clearing, and writing operations. 
gl.READ_FRAMEBUFFERUsed as a source for reading operations.
attachment A WebGL_API.Types specifying the attachment point for the texture. Possible values: 
gl.COLOR_ATTACHMENT0: Attaches the texture to the framebuffer's color buffer. gl.DEPTH_ATTACHMENT: Attaches the texture to the framebuffer's depth buffer. gl.STENCIL_ATTACHMENT: Attaches the texture to the framebuffer's stencil buffer. gl.DEPTH_STENCIL_ATTACHMENT: depth and stencil buffer.gl.COLOR_ATTACHMENT1 gl.COLOR_ATTACHMENT2 gl.COLOR_ATTACHMENT3 gl.COLOR_ATTACHMENT4 gl.COLOR_ATTACHMENT5 gl.COLOR_ATTACHMENT6 gl.COLOR_ATTACHMENT7 gl.COLOR_ATTACHMENT8 gl.COLOR_ATTACHMENT9 gl.COLOR_ATTACHMENT10 gl.COLOR_ATTACHMENT11 gl.COLOR_ATTACHMENT12 gl.COLOR_ATTACHMENT13 gl.COLOR_ATTACHMENT14 gl.COLOR_ATTACHMENT15 When using the WEBGL_draw_buffers extension: ext.COLOR_ATTACHMENT0_WEBGL (same as gl.COLOR_ATTACHMENT0) ext.COLOR_ATTACHMENT1_WEBGL ext.COLOR_ATTACHMENT2_WEBGL ext.COLOR_ATTACHMENT3_WEBGL ext.COLOR_ATTACHMENT4_WEBGL ext.COLOR_ATTACHMENT5_WEBGL ext.COLOR_ATTACHMENT6_WEBGL ext.COLOR_ATTACHMENT7_WEBGL ext.COLOR_ATTACHMENT8_WEBGL ext.COLOR_ATTACHMENT9_WEBGL ext.COLOR_ATTACHMENT10_WEBGL ext.COLOR_ATTACHMENT11_WEBGL ext.COLOR_ATTACHMENT12_WEBGL ext.COLOR_ATTACHMENT13_WEBGL ext.COLOR_ATTACHMENT14_WEBGL ext.COLOR_ATTACHMENT15_WEBGL When using the WEBGL_depth_texture extension:
ext.DEPTH_STENCIL_ATTACHMENT: Depth and stencil buffer data storage. textureA WebGLTexture object whose image to attach.
level A WebGL_API.Types specifying the mipmap level of the texture image to be attached. Must be 0. 
baseViewIndex A WebGL_API.Types specifying the base view index of the framebuffer object attachment. 
numViews A WebGL_API.Types specifying the number of views of the framebuffer object attachment. 
None (undefined).
gl.INVALID_ENUM error is thrown if target is not gl.FRAMEBUFFER.attachment is not one of the accepted attachment points.gl.INVALID_VALUE error is thrown if level is not 0.numViews is less than one or more than MAX_VIEWS_OVR. gl.INVALID_OPERATION error is thrown if texture isn't 0 or the name of an existing texture object. js
ext.framebufferTextureMultiviewOVR( gl.DRAW_FRAMEBUFFER, gl.COLOR_ATTACHMENT0, colorTex, 0, 0, 2, );
| Specification | 
|---|
| WebGL OVR_multiview2 Extension Specification  | 
| Desktop | Mobile | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Chrome | Edge | Firefox | Internet Explorer | Opera | Safari | WebView Android | Chrome Android | Firefox for Android | Opera Android | Safari on IOS | Samsung Internet | |
framebufferTextureMultiviewOVR | 
93 | 93 | 71 | No | 79 | No | 93 | 93 | 79 | No | No | 17.0 | 
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    https://developer.mozilla.org/en-US/docs/Web/API/OVR_multiview2/framebufferTextureMultiviewOVR