The WEBGL_depth_texture extension is part of the WebGL API and defines 2D depth and depth-stencil textures.
WebGL extensions are available using the WebGLRenderingContext.getExtension() method. For more information, see also Using Extensions in the WebGL tutorial.
Note: This extension is only available to WebGL1 contexts. In WebGL2, the functionality of this extension is available on the WebGL2 context by default. The constant in WebGL2 is gl.UNSIGNED_INT_24_8.
This extension adds a new constant:
ext.UNSIGNED_INT_24_8_WEBGL -
Unsigned integer type for 24-bit depth texture data.
This extension extends WebGLRenderingContext.texImage2D():
- The
format and internalformat parameters now accept gl.DEPTH_COMPONENT and gl.DEPTH_STENCIL. - The
type parameter now accepts gl.UNSIGNED_SHORT, gl.UNSIGNED_INT, and ext.UNSIGNED_INT_24_8_WEBGL. - The
pixels parameter now accepts a Uint16Array or a Uint32Array object.
This extension extends WebGLRenderingContext.framebufferTexture2D():
- The
attachment parameter now accepts gl.DEPTH_STENCIL_ATTACHMENT.
const ext = gl.getExtension("WEBGL_depth_texture");
gl.texImage2D(
gl.TEXTURE_2D,
0,
gl.DEPTH_COMPONENT,
512,
512,
0,
gl.DEPTH_COMPONENT,
gl.UNSIGNED_SHORT,
null,
);