The WEBGL_debug_shaders.getTranslatedShaderSource()
method is part of the WebGL API and allows you to debug a translated shader.
The WEBGL_debug_shaders.getTranslatedShaderSource()
method is part of the WebGL API and allows you to debug a translated shader.
getTranslatedShaderSource(shader)
A WebGLShader
to get the translated source from.
A String
containing the translated shader source. An empty string is returned, if:
WebGLRenderingContext.compileShader()
has not yet been called or,var canvas = document.getElementById('canvas'); var gl = canvas.getContext('webgl'); var shader = gl.createShader(gl.FRAGMENT_SHADER); gl.shaderSource(shader, 'void main() { gl_FragColor = vec4(gl_FragCoord.x, 0.0, 0.0, 1.0); }'); gl.compileShader(shader); var src = gl.getExtension('WEBGL_debug_shaders').getTranslatedShaderSource(shader); console.log(src); // "void main(){ // (gl_FragColor = vec4(gl_FragCoord.x, 0.0, 0.0, 1.0)); // }"
Desktop | Mobile | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Chrome | Edge | Firefox | Internet Explorer | Opera | Safari | WebView Android | Chrome Android | Firefox for Android | Opera Android | Safari on IOS | Samsung Internet | |
getTranslatedShaderSource |
47 |
79 |
30
The extension is activated by default to privileged contexts (chrome context).
|
No |
34 |
14 |
47 |
47 |
No |
34 |
14 |
5.0 |
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https://developer.mozilla.org/en-US/docs/Web/API/WEBGL_debug_shaders/getTranslatedShaderSource