The WEBGL_debug_shaders.getTranslatedShaderSource()
method is part of the WebGL API and allows you to debug a translated shader.
The WEBGL_debug_shaders.getTranslatedShaderSource()
method is part of the WebGL API and allows you to debug a translated shader.
js
getTranslatedShaderSource(shader)
shader
A WebGLShader
to get the translated source from.
A String
containing the translated shader source. An empty string is returned, if:
WebGLRenderingContext.compileShader()
has not yet been called or,js
const canvas = document.getElementById("canvas"); const gl = canvas.getContext("webgl"); const shader = gl.createShader(gl.FRAGMENT_SHADER); gl.shaderSource( shader, "void main() { gl_FragColor = vec4(gl_FragCoord.x, 0.0, 0.0, 1.0); }", ); gl.compileShader(shader); const src = gl .getExtension("WEBGL_debug_shaders") .getTranslatedShaderSource(shader); console.log(src); // "void main(){ // (gl_FragColor = vec4(gl_FragCoord.x, 0.0, 0.0, 1.0)); // }"
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https://developer.mozilla.org/en-US/docs/Web/API/WEBGL_debug_shaders/getTranslatedShaderSource