The WebGLRenderingContext.compileShader() method of the WebGL API compiles a GLSL shader into binary data so that it can be used by a WebGLProgram
.
The WebGLRenderingContext.compileShader() method of the WebGL API compiles a GLSL shader into binary data so that it can be used by a WebGLProgram
.
js
compileShader(shader)
shader
A fragment or vertex WebGLShader
.
None (undefined
).
js
const shader = gl.createShader(gl.VERTEX_SHADER); gl.shaderSource(shader, shaderSource); gl.compileShader(shader);
Specification |
---|
WebGL Specification # 5.14.9 |
Desktop | Mobile | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Chrome | Edge | Firefox | Internet Explorer | Opera | Safari | WebView Android | Chrome Android | Firefox for Android | Opera Android | Safari on IOS | Samsung Internet | |
compileShader |
9 | 12 | 4 | 11 | 12 | 5.1 | 4.4.3 | 25 | 4 | 12 | 8 | 1.5 |
WebGLProgram
WebGLShader
WebGLRenderingContext.attachShader()
WebGLRenderingContext.createProgram()
WebGLRenderingContext.createShader()
WebGLRenderingContext.deleteProgram()
WebGLRenderingContext.deleteShader()
WebGLRenderingContext.detachShader()
WebGLRenderingContext.getAttachedShaders()
WebGLRenderingContext.getProgramParameter()
WebGLRenderingContext.getProgramInfoLog()
WebGLRenderingContext.getShaderParameter()
WebGLRenderingContext.getShaderPrecisionFormat()
WebGLRenderingContext.getShaderInfoLog()
WebGLRenderingContext.getShaderSource()
WebGLRenderingContext.isProgram()
WebGLRenderingContext.isShader()
WebGLRenderingContext.linkProgram()
WebGLRenderingContext.shaderSource()
WebGLRenderingContext.useProgram()
WebGLRenderingContext.validateProgram()
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https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/compileShader