The WebGLRenderingContext.compileShader() method of the WebGL API compiles a GLSL shader into binary data so that it can be used by a WebGLProgram.
The WebGLRenderingContext.compileShader() method of the WebGL API compiles a GLSL shader into binary data so that it can be used by a WebGLProgram.
js
compileShader(shader)
shaderA fragment or vertex WebGLShader.
None (undefined).
js
const shader = gl.createShader(gl.VERTEX_SHADER); gl.shaderSource(shader, shaderSource); gl.compileShader(shader);
| Specification |
|---|
| WebGL Specification # 5.14.9 |
| Desktop | Mobile | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Chrome | Edge | Firefox | Internet Explorer | Opera | Safari | WebView Android | Chrome Android | Firefox for Android | Opera Android | Safari on IOS | Samsung Internet | |
compileShader |
9 | 12 | 4 | 11 | 12 | 5.1 | 4.4.3 | 25 | 4 | 12 | 8 | 1.5 |
WebGLProgramWebGLShaderWebGLRenderingContext.attachShader()WebGLRenderingContext.createProgram()WebGLRenderingContext.createShader()WebGLRenderingContext.deleteProgram()WebGLRenderingContext.deleteShader()WebGLRenderingContext.detachShader()WebGLRenderingContext.getAttachedShaders()WebGLRenderingContext.getProgramParameter()WebGLRenderingContext.getProgramInfoLog()WebGLRenderingContext.getShaderParameter()WebGLRenderingContext.getShaderPrecisionFormat()WebGLRenderingContext.getShaderInfoLog()WebGLRenderingContext.getShaderSource()WebGLRenderingContext.isProgram()WebGLRenderingContext.isShader()WebGLRenderingContext.linkProgram()WebGLRenderingContext.shaderSource()WebGLRenderingContext.useProgram()WebGLRenderingContext.validateProgram()
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https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/compileShader