The WebGLRenderingContext
interface's linkProgram()
method links a given WebGLProgram
, completing the process of preparing the GPU code for the program's fragment and vertex shaders.
The WebGLRenderingContext
interface's linkProgram()
method links a given WebGLProgram
, completing the process of preparing the GPU code for the program's fragment and vertex shaders.
js
linkProgram(program)
program
The WebGLProgram
to link.
None (undefined
).
js
const program = gl.createProgram(); // Attach pre-existing shaders gl.attachShader(program, vertexShader); gl.attachShader(program, fragmentShader); gl.linkProgram(program); if (!gl.getProgramParameter(program, gl.LINK_STATUS)) { const info = gl.getProgramInfoLog(program); throw new Error(`Could not compile WebGL program. \n\n${info}`); }
Specification |
---|
WebGL Specification # 5.14.9 |
Desktop | Mobile | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Chrome | Edge | Firefox | Internet Explorer | Opera | Safari | WebView Android | Chrome Android | Firefox for Android | Opera Android | Safari on IOS | Samsung Internet | |
linkProgram |
9 | 12 | 4 | 11 | 12 | 5.1 | 4.4.3 | 25 | 4 | 12 | 8 | 1.5 |
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https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/linkProgram