This feature is well established and works across many devices and browser versions. It’s been available across browsers since July 2015.
Note: This feature is available in Web Workers.
The WebGLRenderingContext.validateProgram() method of the WebGL API validates a WebGLProgram. It checks if it is successfully linked and if it can be used in the current WebGL state.
validateProgram(program)
programA WebGLProgram to validate.
None (undefined).
const program = gl.createProgram();
// Attach pre-existing shaders
gl.attachShader(program, vertexShader);
gl.attachShader(program, fragmentShader);
gl.linkProgram(program);
gl.validateProgram(program);
if (!gl.getProgramParameter(program, gl.LINK_STATUS)) {
const info = gl.getProgramInfoLog(program);
throw new Error(`Could not compile WebGL program. \n\n${info}`);
}
gl.useProgram(program);
| Specification |
|---|
| WebGL Specification> # 5.14.9> |
| Desktop | Mobile | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Chrome | Edge | Firefox | Opera | Safari | Chrome Android | Firefox for Android | Opera Android | Safari on IOS | Samsung Internet | WebView Android | WebView on iOS | |
validateProgram |
9 | 12 | 4 | 12 | 5.1 | 25 | 4 | 12 | 8 | 1.5 | 4.4.3 | 8 |
WebGLRenderingContext.createProgram()WebGLRenderingContext.deleteProgram()WebGLRenderingContext.isProgram()WebGLRenderingContext.linkProgram()WebGLRenderingContext.useProgram()WebGLRenderingContext.getProgramParameter()WebGLRenderingContext.getProgramInfoLog()
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https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/validateProgram