The WebGLRenderingContext.copyTexSubImage2D() method of the WebGL API copies pixels from the current WebGLFramebuffer into an existing 2D texture sub-image.
The WebGLRenderingContext.copyTexSubImage2D() method of the WebGL API copies pixels from the current WebGLFramebuffer into an existing 2D texture sub-image.
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copyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height)
target A GLenum specifying the binding point (target) of the active texture. Possible values:
gl.TEXTURE_2D: A two-dimensional texture.gl.TEXTURE_CUBE_MAP_POSITIVE_X: Positive X face for a cube-mapped texture. gl.TEXTURE_CUBE_MAP_NEGATIVE_X: Negative X face for a cube-mapped texture. gl.TEXTURE_CUBE_MAP_POSITIVE_Y: Positive Y face for a cube-mapped texture. gl.TEXTURE_CUBE_MAP_NEGATIVE_Y: Negative Y face for a cube-mapped texture. gl.TEXTURE_CUBE_MAP_POSITIVE_Z: Positive Z face for a cube-mapped texture. gl.TEXTURE_CUBE_MAP_NEGATIVE_Z: Negative Z face for a cube-mapped texture. level A GLint specifying the level of detail. Level 0 is the base image level and level n is the n-th mipmap reduction level.
xoffsetA GLint specifying the horizontal offset within the texture image.
yoffsetA GLint specifying the vertical offset within the texture image.
x A GLint specifying the x coordinate of the lower left corner where to start copying.
y A GLint specifying the y coordinate of the lower left corner where to start copying.
widthA GLsizei specifying the width of the texture.
heightA GLsizei specifying the height of the texture.
None (undefined).
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gl.copyTexSubImage2D(gl.TEXTURE_2D, 0, 0, 0, 0, 0, 16, 16);
| Specification |
|---|
| WebGL Specification # 5.14.8 |
| Desktop | Mobile | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Chrome | Edge | Firefox | Internet Explorer | Opera | Safari | WebView Android | Chrome Android | Firefox for Android | Opera Android | Safari on IOS | Samsung Internet | |
copyTexSubImage2D |
9 | 12 | 4 | 11 | 12 | 5.1 | 4.4.3 | 25 | 4 | 12 | 8 | 1.5 |
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https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/copyTexSubImage2D