The WebGLRenderingContext.sampleCoverage() method of the WebGL API specifies multi-sample coverage parameters for anti-aliasing effects.
The WebGLRenderingContext.sampleCoverage() method of the WebGL API specifies multi-sample coverage parameters for anti-aliasing effects.
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sampleCoverage(value, invert)
None (undefined).
Multi-sampling is disabled by default. To enable or disable multi-sampling, use the enable() and disable() methods with the argument gl.SAMPLE_COVERAGE and gl.SAMPLE_ALPHA_TO_COVERAGE.
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gl.enable(gl.SAMPLE_COVERAGE); gl.sampleCoverage(0.5, false);
To check the sample coverage values, query the SAMPLE_COVERAGE_VALUE and SAMPLE_COVERAGE_INVERT constants.
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gl.getParameter(gl.SAMPLE_COVERAGE_VALUE); // 0.5 gl.getParameter(gl.SAMPLE_COVERAGE_INVERT); // false
| Specification |
|---|
| WebGL Specification # 5.14.3 |
| Desktop | Mobile | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Chrome | Edge | Firefox | Internet Explorer | Opera | Safari | WebView Android | Chrome Android | Firefox for Android | Opera Android | Safari on IOS | Samsung Internet | |
sampleCoverage |
9 | 12 | 4 | 11 | 12 | 5.1 | 4.4.3 | 25 | 4 | 12 | 8 | 1.5 |
HTMLCanvasElement.getContext() – antialias parameter for the context.
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https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/sampleCoverage