The WebGLRenderingContext.sampleCoverage()
method of the WebGL API specifies multi-sample coverage parameters for anti-aliasing effects.
The WebGLRenderingContext.sampleCoverage()
method of the WebGL API specifies multi-sample coverage parameters for anti-aliasing effects.
js
sampleCoverage(value, invert)
None (undefined
).
Multi-sampling is disabled by default. To enable or disable multi-sampling, use the enable()
and disable()
methods with the argument gl.SAMPLE_COVERAGE
and gl.SAMPLE_ALPHA_TO_COVERAGE
.
js
gl.enable(gl.SAMPLE_COVERAGE); gl.sampleCoverage(0.5, false);
To check the sample coverage values, query the SAMPLE_COVERAGE_VALUE
and SAMPLE_COVERAGE_INVERT
constants.
js
gl.getParameter(gl.SAMPLE_COVERAGE_VALUE); // 0.5 gl.getParameter(gl.SAMPLE_COVERAGE_INVERT); // false
Specification |
---|
WebGL Specification # 5.14.3 |
Desktop | Mobile | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Chrome | Edge | Firefox | Internet Explorer | Opera | Safari | WebView Android | Chrome Android | Firefox for Android | Opera Android | Safari on IOS | Samsung Internet | |
sampleCoverage |
9 | 12 | 4 | 11 | 12 | 5.1 | 4.4.3 | 25 | 4 | 12 | 8 | 1.5 |
HTMLCanvasElement.getContext()
– antialias
parameter for the context.
© 2005–2023 MDN contributors.
Licensed under the Creative Commons Attribution-ShareAlike License v2.5 or later.
https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/sampleCoverage