The WebGLRenderingContext.cullFace() method of the WebGL API specifies whether or not front- and/or back-facing polygons can be culled.
The WebGLRenderingContext.cullFace() method of the WebGL API specifies whether or not front- and/or back-facing polygons can be culled.
js
cullFace(mode)
None (undefined).
Polygon culling is disabled by default. To enable or disable culling, use the enable() and disable() methods with the argument gl.CULL_FACE.
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gl.enable(gl.CULL_FACE); gl.cullFace(gl.FRONT_AND_BACK);
To check the current cull face mode, query the CULL_FACE_MODE constant.
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gl.getParameter(gl.CULL_FACE_MODE) === gl.FRONT_AND_BACK; // true
| Specification |
|---|
| WebGL Specification # 5.14.3 |
| Desktop | Mobile | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Chrome | Edge | Firefox | Internet Explorer | Opera | Safari | WebView Android | Chrome Android | Firefox for Android | Opera Android | Safari on IOS | Samsung Internet | |
cullFace |
9 | 12 | 4 | 11 | 12 | 5.1 | 4.4.3 | 25 | 4 | 12 | 8 | 1.5 |
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https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/cullFace