This feature is well established and works across many devices and browser versions. It’s been available across browsers since July 2015.
Note: This feature is available in Web Workers.
The WebGLRenderingContext.checkFramebufferStatus() method of the WebGL API returns the completeness status of the WebGLFramebuffer object.
checkFramebufferStatus(target)
targetA GLenum specifying the binding point (target). Possible values:
gl.FRAMEBUFFERCollection buffer data storage of color, alpha, depth and stencil buffers used to render an image.
When using a WebGL 2 context, the following values are available additionally:
gl.DRAW_FRAMEBUFFEREquivalent to gl.FRAMEBUFFER. Used as a destination for drawing, rendering, clearing, and writing operations.
gl.READ_FRAMEBUFFERUsed as a source for reading operations.
A GLenum indicating the completeness status of the framebuffer or 0 if an error occurs. Possible enum return values:
gl.FRAMEBUFFER_COMPLETE: The framebuffer is ready to display.
gl.FRAMEBUFFER_INCOMPLETE_ATTACHMENT: The attachment types are mismatched or not all framebuffer attachment points are framebuffer attachment complete.
gl.FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT: There is no attachment.
gl.FRAMEBUFFER_INCOMPLETE_DIMENSIONS: Height and width of the attachment are not the same.
gl.FRAMEBUFFER_UNSUPPORTED: The format of the attachment is not supported or if depth and stencil attachments are not the same renderbuffer.
When using a WebGL 2 context, the following values can be returned additionally:
gl.FRAMEBUFFER_INCOMPLETE_MULTISAMPLE: The values of gl.RENDERBUFFER_SAMPLES are different among attached renderbuffers, or are non-zero if the attached images are a mix of renderbuffers and textures.When using the OVR_multiview2 extension, the following value can be returned additionally:
ext.FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_OVR: If baseViewIndex is not the same for all framebuffer attachment points where the value of FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE is not NONE, the framebuffer is considered incomplete.const canvas = document.getElementById("canvas");
const gl = canvas.getContext("webgl");
const framebuffer = gl.createFramebuffer();
// …
gl.checkFramebufferStatus(gl.FRAMEBUFFER);
| Desktop | Mobile | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Chrome | Edge | Firefox | Opera | Safari | Chrome Android | Firefox for Android | Opera Android | Safari on IOS | Samsung Internet | WebView Android | WebView on iOS | |
checkFramebufferStatus |
9 | 12 | 4 | 12 | 5.1 | 25 | 4 | 12 | 8 | 1.5 | 4.4.3 | 8 |
WebGLRenderingContext.createFramebuffer()WebGLRenderingContext.deleteFramebuffer()WebGLRenderingContext.isFramebuffer()WebGLBuffer, WebGLRenderbuffer
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https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/checkFramebufferStatus