This feature is well established and works across many devices and browser versions. It’s been available across browsers since September 2021.
Note: This feature is available in Web Workers.
The WebGL2RenderingContext.bindSampler() method of the WebGL 2 API binds a passed WebGLSampler object to the texture unit at the passed index.
bindSampler(unit, sampler)
unitA GLuint specifying the index of the texture unit to which to bind the sampler to.
samplerA WebGLSampler object to bind.
None (undefined).
const sampler = gl.createSampler(); gl.bindSampler(0, sampler);
| Specification |
|---|
| WebGL 2.0 Specification> # 3.7.13> |
| Desktop | Mobile | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Chrome | Edge | Firefox | Opera | Safari | Chrome Android | Firefox for Android | Opera Android | Safari on IOS | Samsung Internet | WebView Android | WebView on iOS | |
bindSampler |
56 | 79 | 51 | 43 | 15 | 58 | 51 | 43 | 15 | 7.0 | 58 | 15 |
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https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/bindSampler