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WebGL2RenderingContext: bindBufferRange() method

The WebGL2RenderingContext.bindBufferRange() method of the WebGL 2 API binds a range of a given WebGLBuffer to a given binding point (target) at a given index.

Syntax

js

bindBufferRange(target, index, buffer, offset, size)

Parameters

target

A GLenum specifying the target for the bind operation. Possible values:

  • gl.TRANSFORM_FEEDBACK_BUFFER
  • gl.UNIFORM_BUFFER
index

A GLuint specifying the index of the target.

buffer

A WebGLBuffer which to bind to the binding point (target).

offset

A GLintptr specifying the starting offset.

size

A GLsizeiptr specifying the amount of data that can be read from the buffer.

Return value

None (undefined).

Examples

js

gl.bindBufferRange(gl.TRANSFORM_FEEDBACK_BUFFER, 1, buffer, 0, 4);

Specifications

Browser compatibility

Desktop Mobile
Chrome Edge Firefox Internet Explorer Opera Safari WebView Android Chrome Android Firefox for Android Opera Android Safari on IOS Samsung Internet
bindBufferRange 56 79 51 No 43 15 58 58 51 43 15 7.0

See also

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https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/bindBufferRange