The WebGL2RenderingContext.bindBufferRange()
method of the WebGL 2 API binds a range of a given WebGLBuffer
to a given binding point (target
) at a given index
.
The WebGL2RenderingContext.bindBufferRange()
method of the WebGL 2 API binds a range of a given WebGLBuffer
to a given binding point (target
) at a given index
.
js
bindBufferRange(target, index, buffer, offset, size)
target
A GLenum
specifying the target for the bind operation. Possible values:
gl.TRANSFORM_FEEDBACK_BUFFER
gl.UNIFORM_BUFFER
index
A GLuint
specifying the index of the target
.
buffer
A WebGLBuffer
which to bind to the binding point (target
).
offset
A GLintptr
specifying the starting offset.
size
A GLsizeiptr
specifying the amount of data that can be read from the buffer.
None (undefined
).
js
gl.bindBufferRange(gl.TRANSFORM_FEEDBACK_BUFFER, 1, buffer, 0, 4);
Specification |
---|
WebGL 2.0 Specification # 3.7.16 |
Desktop | Mobile | |||||||||||
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Chrome | Edge | Firefox | Internet Explorer | Opera | Safari | WebView Android | Chrome Android | Firefox for Android | Opera Android | Safari on IOS | Samsung Internet | |
bindBufferRange |
56 | 79 | 51 | No | 43 | 15 | 58 | 58 | 51 | 43 | 15 | 7.0 |
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https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/bindBufferRange