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WebGL2RenderingContext: bindBufferBase() method

The WebGL2RenderingContext.bindBufferBase() method of the WebGL 2 API binds a given WebGLBuffer to a given binding point (target) at a given index.

Syntax

js

bindBufferBase(target, index, buffer)

Parameters

target

A GLenum specifying the target for the bind operation. Possible values:

  • gl.TRANSFORM_FEEDBACK_BUFFER
  • gl.UNIFORM_BUFFER
index

A GLuint specifying the index of the target.

buffer

A WebGLBuffer which to bind to the binding point (target).

Return value

None (undefined).

Examples

js

gl.bindBufferBase(gl.TRANSFORM_FEEDBACK_BUFFER, 0, buffer);

Specifications

Browser compatibility

Desktop Mobile
Chrome Edge Firefox Internet Explorer Opera Safari WebView Android Chrome Android Firefox for Android Opera Android Safari on IOS Samsung Internet
bindBufferBase 56 79 51 No 43 15 58 58 51 43 15 7.0

See also

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https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/bindBufferBase