The WebGLRenderingContext.blendEquation() method of the WebGL API is used to set both the RGB blend equation and alpha blend equation to a single equation.
The blend equation determines how a new pixel is combined with a pixel already in the WebGLFramebuffer.
If mode is not one of the three possible values, a gl.INVALID_ENUM error is thrown.
To set the blend equation, use:
gl.blendEquation(gl.FUNC_ADD);
gl.blendEquation(gl.FUNC_SUBTRACT);
gl.blendEquation(gl.FUNC_REVERSE_SUBTRACT);
To get the blend equations, query the BLEND_EQUATION, BLEND_EQUATION_RGB and BLEND_EQUATION_ALPHA constants which return gl.FUNC_ADD, gl.FUNC_SUBTRACT, gl.FUNC_REVERSE_SUBTRACT, or if the EXT_blend_minmax is enabled: ext.MIN_EXT or ext.MAX_EXT.
gl.getParameter(gl.BLEND_EQUATION_RGB) === gl.FUNC_ADD;
gl.getParameter(gl.BLEND_EQUATION_ALPHA) === gl.FUNC_ADD;