The WebGL2RenderingContext.samplerParameter[if]() methods of the WebGL 2 API set WebGLSampler parameters.
The WebGL2RenderingContext.samplerParameter[if]() methods of the WebGL 2 API set WebGLSampler parameters.
js
samplerParameteri(sampler, pname, param) samplerParameterf(sampler, pname, param)
samplerA WebGLSampler object.
pnameA GLenum specifying which parameter to set. Possible values:
gl.TEXTURE_COMPARE_FUNC A GLenum specifying the texture comparison function.
gl.TEXTURE_COMPARE_MODE A GLenum specifying the texture comparison mode.
gl.TEXTURE_MAG_FILTER A GLenum specifying the texture magnification filter.
gl.TEXTURE_MAX_LOD A GLfloat specifying the maximum level-of-detail value.
gl.TEXTURE_MIN_FILTER A GLenum specifying the texture minification filter
gl.TEXTURE_MIN_LOD A GLfloat specifying the minimum level-of-detail value.
gl.TEXTURE_WRAP_R A GLenum specifying the texture wrapping function for the texture coordinate r.
gl.TEXTURE_WRAP_S A GLenum specifying the texture wrapping function for the texture coordinate s.
gl.TEXTURE_WRAP_T A GLenum specifying the texture wrapping function for the texture coordinate t.
param A GLint (samplerParameteri) or a GLfloat (samplerParameterf) specifying a value for pname.
None (undefined).
js
const sampler = gl.createSampler(); gl.samplerParameteri(sampler, gl.TEXTURE_MAG_FILTER, gl.NEAREST);
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https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/samplerParameter