The WebGLRenderingContext.bindRenderbuffer()
method of the WebGL API binds a given WebGLRenderbuffer
to a target, which must be gl.RENDERBUFFER
.
The WebGLRenderingContext.bindRenderbuffer()
method of the WebGL API binds a given WebGLRenderbuffer
to a target, which must be gl.RENDERBUFFER
.
js
bindRenderbuffer(target, renderbuffer)
target
A GLenum
specifying the binding point (target). Possible values:
gl.RENDERBUFFER
Buffer data storage for single images in a renderable internal format.
renderbuffer
A WebGLRenderbuffer
object to bind.
None (undefined
).
A gl.INVALID_ENUM
error is thrown if target
is not gl.RENDERBUFFER
.
js
const canvas = document.getElementById("canvas"); const gl = canvas.getContext("webgl"); const renderbuffer = gl.createRenderbuffer(); gl.bindRenderbuffer(gl.RENDERBUFFER, renderbuffer);
To check the current renderbuffer binding, query the RENDERBUFFER_BINDING
constant.
js
gl.getParameter(gl.RENDERBUFFER_BINDING);
Specification |
---|
WebGL Specification # 5.14.7 |
Desktop | Mobile | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Chrome | Edge | Firefox | Internet Explorer | Opera | Safari | WebView Android | Chrome Android | Firefox for Android | Opera Android | Safari on IOS | Samsung Internet | |
bindRenderbuffer |
9 | 12 | 4 | 11 | 12 | 5.1 | 4.4.3 | 25 | 4 | 12 | 8 | 1.5 |
© 2005–2023 MDN contributors.
Licensed under the Creative Commons Attribution-ShareAlike License v2.5 or later.
https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/bindRenderbuffer