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WebGLRenderingContext: bindRenderbuffer() method

The WebGLRenderingContext.bindRenderbuffer() method of the WebGL API binds a given WebGLRenderbuffer to a target, which must be gl.RENDERBUFFER.

Syntax

js

bindRenderbuffer(target, renderbuffer)

Parameters

target

A GLenum specifying the binding point (target). Possible values:

gl.RENDERBUFFER

Buffer data storage for single images in a renderable internal format.

renderbuffer

A WebGLRenderbuffer object to bind.

Return value

None (undefined).

Exceptions

A gl.INVALID_ENUM error is thrown if target is not gl.RENDERBUFFER.

Examples

Binding a renderbuffer

js

const canvas = document.getElementById("canvas");
const gl = canvas.getContext("webgl");
const renderbuffer = gl.createRenderbuffer();

gl.bindRenderbuffer(gl.RENDERBUFFER, renderbuffer);

Getting current bindings

To check the current renderbuffer binding, query the RENDERBUFFER_BINDING constant.

js

gl.getParameter(gl.RENDERBUFFER_BINDING);

Specifications

Browser compatibility

Desktop Mobile
Chrome Edge Firefox Internet Explorer Opera Safari WebView Android Chrome Android Firefox for Android Opera Android Safari on IOS Samsung Internet
bindRenderbuffer 9 12 4 11 12 5.1 4.4.3 25 4 12 8 1.5

See also

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Licensed under the Creative Commons Attribution-ShareAlike License v2.5 or later.
https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/bindRenderbuffer