This feature is well established and works across many devices and browser versions. It’s been available across browsers since July 2015.
Note: This feature is available in Web Workers.
The WebGLRenderingContext.bindRenderbuffer() method of the WebGL API binds a given WebGLRenderbuffer to a target, which must be gl.RENDERBUFFER.
bindRenderbuffer(target, renderbuffer)
targetA GLenum specifying the binding point (target). Possible values:
gl.RENDERBUFFERBuffer data storage for single images in a renderable internal format.
renderbufferA WebGLRenderbuffer object to bind.
None (undefined).
A gl.INVALID_ENUM error is thrown if target is not gl.RENDERBUFFER.
const canvas = document.getElementById("canvas");
const gl = canvas.getContext("webgl");
const renderbuffer = gl.createRenderbuffer();
gl.bindRenderbuffer(gl.RENDERBUFFER, renderbuffer);
To check the current renderbuffer binding, query the RENDERBUFFER_BINDING constant.
gl.getParameter(gl.RENDERBUFFER_BINDING);
| Specification |
|---|
| WebGL Specification> # 5.14.7> |
| Desktop | Mobile | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Chrome | Edge | Firefox | Opera | Safari | Chrome Android | Firefox for Android | Opera Android | Safari on IOS | Samsung Internet | WebView Android | WebView on iOS | |
bindRenderbuffer |
9 | 12 | 4 | 12 | 5.1 | 25 | 4 | 12 | 8 | 1.5 | 4.4.3 | 8 |
WebGLRenderingContext.createRenderbuffer()WebGLRenderingContext.deleteRenderbuffer()WebGLRenderingContext.isRenderbuffer()WebGLBuffer, WebGLFramebuffer
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https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/bindRenderbuffer