The WebGLRenderingContext.bindRenderbuffer() method of the WebGL API binds a given WebGLRenderbuffer to a target, which must be gl.RENDERBUFFER.
The WebGLRenderingContext.bindRenderbuffer() method of the WebGL API binds a given WebGLRenderbuffer to a target, which must be gl.RENDERBUFFER.
js
bindRenderbuffer(target, renderbuffer)
targetA GLenum specifying the binding point (target). Possible values:
gl.RENDERBUFFERBuffer data storage for single images in a renderable internal format.
renderbufferA WebGLRenderbuffer object to bind.
None (undefined).
A gl.INVALID_ENUM error is thrown if target is not gl.RENDERBUFFER.
js
const canvas = document.getElementById("canvas"); const gl = canvas.getContext("webgl"); const renderbuffer = gl.createRenderbuffer(); gl.bindRenderbuffer(gl.RENDERBUFFER, renderbuffer);
To check the current renderbuffer binding, query the RENDERBUFFER_BINDING constant.
js
gl.getParameter(gl.RENDERBUFFER_BINDING);
| Specification |
|---|
| WebGL Specification # 5.14.7 |
| Desktop | Mobile | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Chrome | Edge | Firefox | Internet Explorer | Opera | Safari | WebView Android | Chrome Android | Firefox for Android | Opera Android | Safari on IOS | Samsung Internet | |
bindRenderbuffer |
9 | 12 | 4 | 11 | 12 | 5.1 | 4.4.3 | 25 | 4 | 12 | 8 | 1.5 |
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https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/bindRenderbuffer