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WebGL2RenderingContext: getSyncParameter() method

The WebGL2RenderingContext.getSyncParameter() method of the WebGL 2 API returns parameter information of a WebGLSync object.

Syntax

js

getSyncParameter(sync, pname)

Parameters

sync

A WebGLSync object.

pname

A GLenum specifying which information to return. Possible values:

gl.OBJECT_TYPE

Returns a GLenum indicating the type of the sync object (always gl.SYNC_FENCE).

gl.SYNC_STATUS

Returns a GLenum indicating the status of the sync object (gl.SIGNALED or gl.UNSIGNALED).

gl.SYNC_CONDITION

Returns a GLenum indicating the sync objects' condition (always gl.SYNC_GPU_COMMANDS_COMPLETE).

gl.SYNC_FLAGS

Returns a GLenum indicating the flags with which the sync object was created (always 0 as no flags are supported).

Return value

Depends on the pname parameter, either a GLenum or a GLbitfield.

Examples

js

const sync = gl.fenceSync(gl.SYNC_GPU_COMMANDS_COMPLETE, 0);
gl.getSyncParameter(sync, gl.SYNC_STATUS);

Specifications

Browser compatibility

Desktop Mobile
Chrome Edge Firefox Internet Explorer Opera Safari WebView Android Chrome Android Firefox for Android Opera Android Safari on IOS Samsung Internet
getSyncParameter 56 79 51 No 43 15 58 58 51 43 15 7.0

See also

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Licensed under the Creative Commons Attribution-ShareAlike License v2.5 or later.
https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/getSyncParameter