The WebGL2RenderingContext.getSyncParameter()
method of the WebGL 2 API returns parameter information of a WebGLSync
object.
The WebGL2RenderingContext.getSyncParameter()
method of the WebGL 2 API returns parameter information of a WebGLSync
object.
js
getSyncParameter(sync, pname)
sync
A WebGLSync
object.
pname
A GLenum
specifying which information to return. Possible values:
gl.OBJECT_TYPE
Returns a GLenum
indicating the type of the sync object (always gl.SYNC_FENCE
).
gl.SYNC_STATUS
Returns a GLenum
indicating the status of the sync object (gl.SIGNALED
or gl.UNSIGNALED
).
gl.SYNC_CONDITION
Returns a GLenum
indicating the sync objects' condition (always gl.SYNC_GPU_COMMANDS_COMPLETE
).
gl.SYNC_FLAGS
Returns a GLenum
indicating the flags with which the sync object was created (always 0 as no flags are supported).
Depends on the pname
parameter, either a GLenum
or a GLbitfield
.
js
const sync = gl.fenceSync(gl.SYNC_GPU_COMMANDS_COMPLETE, 0); gl.getSyncParameter(sync, gl.SYNC_STATUS);
Specification |
---|
WebGL 2.0 Specification # 3.7.14 |
Desktop | Mobile | |||||||||||
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Chrome | Edge | Firefox | Internet Explorer | Opera | Safari | WebView Android | Chrome Android | Firefox for Android | Opera Android | Safari on IOS | Samsung Internet | |
getSyncParameter |
56 | 79 | 51 | No | 43 | 15 | 58 | 58 | 51 | 43 | 15 | 7.0 |
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https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/getSyncParameter