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WebGLSync

The WebGLSync interface is part of the WebGL 2 API and is used to synchronize activities between the GPU and the application.

WebGLObject WebGLSync

When working with WebGLSync objects, the following methods of the WebGL2RenderingContext are useful:

Examples

Creating a WebGLSync object

in this example, gl must be a WebGL2RenderingContext. WebGLSync objects are not available in WebGL 1.

js

const sync = gl.fenceSync(gl.SYNC_GPU_COMMANDS_COMPLETE, 0);

Specifications

Browser compatibility

Desktop Mobile
Chrome Edge Firefox Internet Explorer Opera Safari WebView Android Chrome Android Firefox for Android Opera Android Safari on IOS Samsung Internet
WebGLSync 56 79 51 No 43 15 58 58 51 43 15 7.0

See also

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https://developer.mozilla.org/en-US/docs/Web/API/WebGLSync