The WebGL2RenderingContext.fenceSync()
method of the WebGL 2 API creates a new WebGLSync
object and inserts it into the GL command stream.
The WebGL2RenderingContext.fenceSync()
method of the WebGL 2 API creates a new WebGLSync
object and inserts it into the GL command stream.
js
fenceSync(condition, flags)
condition
A GLenum
specifying the condition that must be met to set the sync object's state to signaled. Must be gl.SYNC_GPU_COMMANDS_COMPLETE
.
flags
A GLbitfield
specifying a bitwise combination of flags controlling the behavior of the sync object. Must be 0
(exists for extensions only).
A WebGLSync
object.
gl
must be a WebGL2RenderingContext
. WebGLSync
objects are not available in WebGL 1.
js
const sync = gl.fenceSync(gl.SYNC_GPU_COMMANDS_COMPLETE, 0);
Specification |
---|
WebGL 2.0 Specification # 3.7.14 |
Desktop | Mobile | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Chrome | Edge | Firefox | Internet Explorer | Opera | Safari | WebView Android | Chrome Android | Firefox for Android | Opera Android | Safari on IOS | Samsung Internet | |
fenceSync |
56 | 79 | 51 | No | 43 | 15 | 58 | 58 | 51 | 43 | 15 | 7.0 |
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https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/fenceSync